| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 3> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_10:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %f0:ptr<function, f32, read_write> = var |
| %f1:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %x_63:ptr<function, bool, read_write> = var |
| %x_64_phi:ptr<function, bool, read_write> = var |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %x_34:f32 = let %11 |
| store %f0, %x_34 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %14:f32 = load %13 |
| %x_36:f32 = let %14 |
| store %f1, %x_36 |
| %16:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %17:i32 = load %16 |
| %x_38:i32 = let %17 |
| store %i, %x_38 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %19:i32 = load %i |
| %x_43:i32 = let %19 |
| %21:ptr<uniform, i32, read> = access %x_10, 0u, 0i, 0u |
| %22:i32 = load %21 |
| %x_45:i32 = let %22 |
| %24:bool = lt %x_43, %x_45 |
| if %24 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %25:f32 = load %f0 |
| %x_48:f32 = let %25 |
| %27:f32 = mul 1.10000002384185791016f, %x_48 |
| %28:f32 = abs %27 |
| store %f0, %28 |
| %29:f32 = load %f0 |
| %x_51:f32 = let %29 |
| store %f1, %x_51 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %31:i32 = load %i |
| %x_52:i32 = let %31 |
| %33:i32 = add %x_52, 1i |
| store %i, %33 |
| next_iteration # -> $B3 |
| } |
| } |
| %34:f32 = load %f1 |
| %x_54:f32 = let %34 |
| %36:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %37:f32 = load %36 |
| %x_56:f32 = let %37 |
| %39:bool = gt %x_54, %x_56 |
| %x_57:bool = let %39 |
| store %x_64_phi, %x_57 |
| if %x_57 [t: $B7] { # if_2 |
| $B7: { # true |
| %41:f32 = load %f1 |
| %x_60:f32 = let %41 |
| %43:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u |
| %44:f32 = load %43 |
| %x_62:f32 = let %44 |
| %46:bool = lt %x_60, %x_62 |
| store %x_63, %46 |
| %47:bool = load %x_63 |
| store %x_64_phi, %47 |
| exit_if # if_2 |
| } |
| } |
| %48:bool = load %x_64_phi |
| %x_64:bool = let %48 |
| if %x_64 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %50:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %51:i32 = load %50 |
| %x_69:i32 = let %51 |
| %53:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %54:i32 = load %53 |
| %x_72:i32 = let %54 |
| %56:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %57:i32 = load %56 |
| %x_75:i32 = let %57 |
| %59:ptr<uniform, i32, read> = access %x_10, 0u, 2i, 0u |
| %60:i32 = load %59 |
| %x_78:i32 = let %60 |
| %62:f32 = convert %x_69 |
| %63:f32 = let %62 |
| %64:f32 = convert %x_72 |
| %65:f32 = let %64 |
| %66:f32 = convert %x_75 |
| %67:f32 = let %66 |
| %68:f32 = convert %x_78 |
| %69:vec4<f32> = construct %63, %65, %67, %68 |
| store %x_GLF_color, %69 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %70:ptr<uniform, i32, read> = access %x_10, 0u, 1i, 0u |
| %71:i32 = load %70 |
| %x_82:i32 = let %71 |
| %73:f32 = convert %x_82 |
| %x_83:f32 = let %73 |
| %75:vec4<f32> = construct %x_83, %x_83, %x_83, %x_83 |
| store %x_GLF_color, %75 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %77:void = call %main_1 |
| %78:vec4<f32> = load %x_GLF_color |
| %79:main_out = construct %78 |
| ret %79 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |