| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 1> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %x_7:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %5:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %6:f32 = load %5 |
| %x_29:f32 = let %6 |
| %8:ptr<uniform, f32, read> = access %x_5, 0u, 0i, 0u |
| %9:f32 = load %8 |
| %x_32:f32 = let %9 |
| %11:f32 = ldexp %x_29, 10000i |
| %12:bool = eq %11, %x_32 |
| if %12 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %13:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %14:i32 = load %13 |
| %x_38:i32 = let %14 |
| %16:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %17:i32 = load %16 |
| %x_41:i32 = let %17 |
| %19:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %20:i32 = load %19 |
| %x_44:i32 = let %20 |
| %22:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %23:i32 = load %22 |
| %x_47:i32 = let %23 |
| %25:f32 = convert %x_38 |
| %26:f32 = let %25 |
| %27:f32 = convert %x_41 |
| %28:f32 = let %27 |
| %29:f32 = convert %x_44 |
| %30:f32 = let %29 |
| %31:f32 = convert %x_47 |
| %32:vec4<f32> = construct %26, %28, %30, %31 |
| store %x_GLF_color, %32 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %33:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %34:i32 = load %33 |
| %x_51:i32 = let %34 |
| %36:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %37:i32 = load %36 |
| %x_54:i32 = let %37 |
| %39:ptr<uniform, i32, read> = access %x_7, 0u, 0i, 0u |
| %40:i32 = load %39 |
| %x_57:i32 = let %40 |
| %42:ptr<uniform, i32, read> = access %x_7, 0u, 1i, 0u |
| %43:i32 = load %42 |
| %x_60:i32 = let %43 |
| %45:f32 = convert %x_51 |
| %46:f32 = let %45 |
| %47:f32 = convert %x_54 |
| %48:f32 = let %47 |
| %49:f32 = convert %x_57 |
| %50:f32 = let %49 |
| %51:f32 = convert %x_60 |
| %52:vec4<f32> = construct %46, %48, %50, %51 |
| store %x_GLF_color, %52 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %54:void = call %main_1 |
| %55:vec4<f32> = load %x_GLF_color |
| %56:main_out = construct %55 |
| ret %56 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |