| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| strided_arr_1 = struct @align(4) { |
| el:i32 @offset(0) |
| } |
| |
| buf1 = struct @align(4) { |
| x_GLF_uniform_int_values:array<strided_arr_1, 3> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_11:ptr<uniform, buf1, read> = var @binding_point(0, 1) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, f32, read_write> = var |
| %b:ptr<function, f32, read_write> = var |
| %c:ptr<function, f32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %9:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %10:f32 = load %9 |
| store %a, %10 |
| %11:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %12:f32 = load %11 |
| store %b, %12 |
| %13:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %14:f32 = load %13 |
| store %c, %14 |
| %15:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %16:i32 = load %15 |
| store %i, %16 |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %17:i32 = load %i |
| %18:ptr<uniform, i32, read> = access %x_11, 0u, 0i, 0u |
| %19:i32 = load %18 |
| %20:bool = lt %17, %19 |
| if %20 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %21:i32 = load %i |
| %22:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %23:i32 = load %22 |
| %24:bool = eq %21, %23 |
| if %24 [t: $B7] { # if_2 |
| $B7: { # true |
| %25:f32 = load %a |
| %x_57:f32 = let %25 |
| %27:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %28:f32 = load %27 |
| %x_60:f32 = let %28 |
| %30:f32 = dpdx %x_57 |
| %31:f32 = add %30, %x_60 |
| store %b, %31 |
| exit_if # if_2 |
| } |
| } |
| %32:f32 = load %a |
| %x_62:f32 = let %32 |
| %34:f32 = dpdx %x_62 |
| store %c, %34 |
| %35:f32 = load %c |
| %36:f32 = load %b |
| %37:f32 = div %35, %36 |
| store %a, %37 |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %38:i32 = load %i |
| %39:i32 = add %38, 1i |
| store %i, %39 |
| next_iteration # -> $B3 |
| } |
| } |
| %40:f32 = load %a |
| %41:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %42:f32 = load %41 |
| %43:bool = eq %40, %42 |
| if %43 [t: $B8, f: $B9] { # if_3 |
| $B8: { # true |
| %44:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %45:i32 = load %44 |
| %46:f32 = convert %45 |
| %47:f32 = let %46 |
| %48:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %49:i32 = load %48 |
| %50:f32 = convert %49 |
| %51:f32 = let %50 |
| %52:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %53:i32 = load %52 |
| %54:f32 = convert %53 |
| %55:f32 = let %54 |
| %56:ptr<uniform, i32, read> = access %x_11, 0u, 2i, 0u |
| %57:i32 = load %56 |
| %58:f32 = convert %57 |
| %59:vec4<f32> = construct %47, %51, %55, %58 |
| store %x_GLF_color, %59 |
| exit_if # if_3 |
| } |
| $B9: { # false |
| %60:ptr<uniform, i32, read> = access %x_11, 0u, 1i, 0u |
| %61:i32 = load %60 |
| %62:f32 = convert %61 |
| %63:vec4<f32> = construct %62 |
| store %x_GLF_color, %63 |
| exit_if # if_3 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B10: { |
| %65:void = call %main_1 |
| %66:vec4<f32> = load %x_GLF_color |
| %67:main_out = construct %66 |
| ret %67 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |