| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) { |
| el:f32 @offset(0) |
| } |
| |
| buf0 = struct @align(4) { |
| x_GLF_uniform_float_values:array<strided_arr, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %m0:ptr<function, mat2x2<f32>, read_write> = var |
| %m1:ptr<function, mat2x2<f32>, read_write> = var |
| %v:ptr<function, vec2<f32>, read_write> = var |
| %7:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %8:f32 = load %7 |
| %x_35:f32 = let %8 |
| %10:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %11:f32 = load %10 |
| %x_37:f32 = let %11 |
| %13:vec2<f32> = construct %x_35, -0.540302276611328125f |
| %14:vec2<f32> = let %13 |
| %15:vec2<f32> = construct 0.540302276611328125f, %x_37 |
| %16:mat2x2<f32> = construct %14, %15 |
| store %m0, %16 |
| %17:mat2x2<f32> = load %m0 |
| %x_41:mat2x2<f32> = let %17 |
| %19:mat2x2<f32> = load %m0 |
| %x_42:mat2x2<f32> = let %19 |
| %21:mat2x2<f32> = mul %x_41, %x_42 |
| store %m1, %21 |
| %22:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %23:f32 = load %22 |
| %x_45:f32 = let %23 |
| %25:mat2x2<f32> = load %m1 |
| %x_47:mat2x2<f32> = let %25 |
| %27:vec2<f32> = construct %x_45, %x_45 |
| %28:vec2<f32> = mul %27, %x_47 |
| store %v, %28 |
| %29:f32 = load_vector_element %v, 0u |
| %x_50:f32 = let %29 |
| %31:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %32:f32 = load %31 |
| %x_52:f32 = let %32 |
| %34:bool = lt %x_50, %x_52 |
| if %34 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %35:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %36:f32 = load %35 |
| %x_58:f32 = let %36 |
| %38:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %39:f32 = load %38 |
| %x_60:f32 = let %39 |
| %41:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %42:f32 = load %41 |
| %x_62:f32 = let %42 |
| %44:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u |
| %45:f32 = load %44 |
| %x_64:f32 = let %45 |
| %47:vec4<f32> = construct %x_58, %x_60, %x_62, %x_64 |
| store %x_GLF_color, %47 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %48:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u |
| %49:f32 = load %48 |
| %x_67:f32 = let %49 |
| %51:vec4<f32> = construct %x_67, %x_67, %x_67, %x_67 |
| store %x_GLF_color, %51 |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| ret %55 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |