blob: 3dc0607ad579eda47b873fa029367c5d3d4b6eef [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: strided_arr = struct @align(4) {
el:f32 @offset(0)
}
buf0 = struct @align(4) {
x_GLF_uniform_float_values:array<strided_arr, 5> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%a:ptr<function, f32, read_write> = var
%b:ptr<function, f32, read_write> = var
%x_51:ptr<function, bool, read_write> = var
%x_52_phi:ptr<function, bool, read_write> = var
%8:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%9:f32 = load %8
%x_28:f32 = let %9
%11:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%12:f32 = load %11
%x_30:f32 = let %12
%14:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%15:f32 = load %14
%x_32:f32 = let %15
%17:ptr<uniform, f32, read> = access %x_6, 0u, 2i, 0u
%18:f32 = load %17
%x_34:f32 = let %18
%20:bool = gt %x_32, %x_34
%21:f32 = select %x_28, %x_30, %20
store %a, %21
%22:f32 = load %a
%x_37:f32 = let %22
%24:f32 = log %x_37
%25:f32 = cos %24
store %b, %25
%26:f32 = load %b
%x_40:f32 = let %26
%28:vec4<f32> = construct %x_40, %x_40, %x_40, %x_40
store %x_GLF_color, %28
%29:f32 = load %b
%x_42:f32 = let %29
%31:ptr<uniform, f32, read> = access %x_6, 0u, 0i, 0u
%32:f32 = load %31
%x_44:f32 = let %32
%34:bool = gt %x_42, %x_44
%x_45:bool = let %34
store %x_52_phi, %x_45
if %x_45 [t: $B3] { # if_1
$B3: { # true
%36:f32 = load %b
%x_48:f32 = let %36
%38:ptr<uniform, f32, read> = access %x_6, 0u, 1i, 0u
%39:f32 = load %38
%x_50:f32 = let %39
%41:bool = lt %x_48, %x_50
store %x_51, %41
%42:bool = load %x_51
store %x_52_phi, %42
exit_if # if_1
}
}
%43:bool = load %x_52_phi
%x_52:bool = let %43
if %x_52 [t: $B4] { # if_2
$B4: { # true
%45:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%46:f32 = load %45
%x_56:f32 = let %46
%48:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u
%49:f32 = load %48
%x_58:f32 = let %49
%51:ptr<uniform, f32, read> = access %x_6, 0u, 4i, 0u
%52:f32 = load %51
%x_60:f32 = let %52
%54:ptr<uniform, f32, read> = access %x_6, 0u, 3i, 0u
%55:f32 = load %54
%x_62:f32 = let %55
%57:vec4<f32> = construct %x_56, %x_58, %x_60, %x_62
store %x_GLF_color, %57
exit_if # if_2
}
}
ret
}
}
%tint_symbol = @fragment func():main_out {
$B5: {
%59:void = call %main_1
%60:vec4<f32> = load %x_GLF_color
%61:main_out = construct %60
ret %61
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************