| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:f32 @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_8:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %a:ptr<function, vec2<f32>, read_write> = var |
| %b:ptr<function, vec3<f32>, read_write> = var |
| %x_105:ptr<function, bool, read_write> = var |
| %x_106:ptr<function, bool, read_write> = var |
| %x_111:ptr<function, bool, read_write> = var |
| %x_112:ptr<function, bool, read_write> = var |
| store %a, vec2<f32>(1.0f) |
| store %b, vec3<f32>(0.0f) |
| %11:f32 = load_vector_element %gl_FragCoord, 1u |
| %12:i32 = call %tint_f32_to_i32, %11 |
| %14:bool = lt %12, 40i |
| if %14 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %b, vec3<f32>(0.10000000149011611938f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %15:f32 = load_vector_element %gl_FragCoord, 1u |
| %16:i32 = call %tint_f32_to_i32, %15 |
| %17:bool = lt %16, 60i |
| if %17 [t: $B5, f: $B6] { # if_2 |
| $B5: { # true |
| store %b, vec3<f32>(0.20000000298023223877f) |
| exit_if # if_2 |
| } |
| $B6: { # false |
| %18:f32 = load_vector_element %gl_FragCoord, 1u |
| %19:bool = lt %18, 80.0f |
| if %19 [t: $B7, f: $B8] { # if_3 |
| $B7: { # true |
| %20:f32 = load_vector_element %a, 0u |
| %21:vec3<f32> = construct %20 |
| %22:vec3<f32> = let %21 |
| %23:ptr<uniform, f32, read> = access %x_8, 0u |
| %24:f32 = load %23 |
| %25:vec3<f32> = construct %24 |
| %26:vec3<f32> = add %22, %25 |
| %27:vec3<f32> = cos %26 |
| %28:vec3<f32> = add %27, vec3<f32>(0.00999999977648258209f) |
| store %b, %28 |
| exit_if # if_3 |
| } |
| $B8: { # false |
| %29:f32 = load_vector_element %gl_FragCoord, 1u |
| %30:i32 = call %tint_f32_to_i32, %29 |
| %31:bool = lt %30, 100i |
| if %31 [t: $B9, f: $B10] { # if_4 |
| $B9: { # true |
| %32:ptr<uniform, f32, read> = access %x_8, 0u |
| %33:f32 = load %32 |
| %34:vec3<f32> = construct %33 |
| %35:vec3<f32> = cos %34 |
| store %b, %35 |
| exit_if # if_4 |
| } |
| $B10: { # false |
| %36:f32 = load_vector_element %gl_FragCoord, 1u |
| %37:i32 = call %tint_f32_to_i32, %36 |
| %38:bool = lt %37, 500i |
| if %38 [t: $B11] { # if_5 |
| $B11: { # true |
| store %b, vec3<f32>(0.540302276611328125f, 0.540302276611328125f, -0.99996083974838256836f) |
| exit_if # if_5 |
| } |
| } |
| exit_if # if_4 |
| } |
| } |
| exit_if # if_3 |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| %39:f32 = load_vector_element %b, 0u |
| %40:bool = lt %39, 1.01999998092651367188f |
| %x_100:bool = let %40 |
| store %x_106, %x_100 |
| if %x_100 [t: $B12] { # if_6 |
| $B12: { # true |
| %42:f32 = load_vector_element %b, 1u |
| %43:bool = lt %42, 1.01999998092651367188f |
| store %x_105, %43 |
| %44:bool = load %x_105 |
| store %x_106, %44 |
| exit_if # if_6 |
| } |
| } |
| %45:bool = load %x_106 |
| store %x_112, %45 |
| %46:bool = load %x_106 |
| if %46 [t: $B13] { # if_7 |
| $B13: { # true |
| %47:f32 = load_vector_element %b, 2u |
| %48:bool = lt %47, 1.01999998092651367188f |
| store %x_111, %48 |
| %49:bool = load %x_111 |
| store %x_112, %49 |
| exit_if # if_7 |
| } |
| } |
| %50:bool = load %x_112 |
| if %50 [t: $B14, f: $B15] { # if_8 |
| $B14: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_8 |
| } |
| $B15: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_8 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B16: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %53:void = call %main_1 |
| %54:vec4<f32> = load %x_GLF_color |
| %55:main_out = construct %54 |
| ret %55 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B17: { |
| %57:i32 = convert %value |
| %58:bool = gte %value, -2147483648.0f |
| %59:i32 = select -2147483648i, %57, %58 |
| %60:bool = lte %value, 2147483520.0f |
| %61:i32 = select 2147483647i, %59, %60 |
| ret %61 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |