| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| arr:array<i32, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i1_2_1_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 { |
| $B2: { |
| %6:ptr<function, i32, read_write> = access %s, 0u, 1i |
| %7:i32 = load %x |
| %8:i32 = add %7, 1i |
| store %6, %8 |
| %9:ptr<uniform, i32, read> = access %x_9, 0u |
| %10:i32 = load %9 |
| %11:ptr<function, i32, read_write> = access %s, 0u, %10 |
| %12:i32 = load %11 |
| %13:i32 = load %x |
| %14:bool = eq %12, %13 |
| if %14 [t: $B3] { # if_1 |
| $B3: { # true |
| ret -1i |
| } |
| } |
| %15:i32 = load %x |
| %x_21:i32 = let %15 |
| ret %x_21 |
| } |
| } |
| %main_1 = func():void { |
| $B4: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %s_1:ptr<function, S, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| store %a, 0i |
| store %i, 0i |
| loop [b: $B5, c: $B6] { # loop_1 |
| $B5: { # body |
| %24:i32 = load %i |
| %25:ptr<uniform, i32, read> = access %x_9, 0u |
| %26:i32 = load %25 |
| %27:i32 = add 2i, %26 |
| %28:bool = lt %24, %27 |
| if %28 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| exit_if # if_2 |
| } |
| $B8: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %j, 0i |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %29:i32 = load %j |
| %30:ptr<uniform, i32, read> = access %x_9, 0u |
| %31:i32 = load %30 |
| %32:i32 = add 3i, %31 |
| %33:bool = lt %29, %32 |
| if %33 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %34:i32 = load %i |
| %x_28:i32 = let %34 |
| %36:i32 = load %j |
| %x_29:i32 = let %36 |
| %38:S = load %s_1 |
| store %param, %38 |
| %39:i32 = add %x_28, %x_29 |
| store %param_1, %39 |
| %40:i32 = call %func_struct_S_i1_2_1_i1_, %param, %param_1 |
| %x_31:i32 = let %40 |
| %42:i32 = load %a |
| %43:i32 = add %42, %x_31 |
| store %a, %43 |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| %44:i32 = load %j |
| %45:i32 = add %44, 1i |
| store %j, %45 |
| next_iteration # -> $B9 |
| } |
| } |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %46:i32 = load %i |
| %47:i32 = add %46, 1i |
| store %i, %47 |
| next_iteration # -> $B5 |
| } |
| } |
| %48:i32 = load %a |
| %49:bool = eq %48, 30i |
| if %49 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_4 |
| } |
| $B14: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %51:void = call %main_1 |
| %52:vec4<f32> = load %x_GLF_color |
| %53:main_out = construct %52 |
| ret %53 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |