| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(4) { |
| one:i32 @offset(0) |
| } |
| |
| S = struct @align(4) { |
| arr:array<i32, 2> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_9:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %func_struct_S_i1_2_1_i1_ = func(%s:ptr<function, S, read_write>, %x:ptr<function, i32, read_write>):i32 { |
| $B2: { |
| %6:i32 = load %x |
| %x_16:i32 = let %6 |
| %8:ptr<function, i32, read_write> = access %s, 0u, 1i |
| %9:i32 = add %x_16, 1i |
| store %8, %9 |
| %10:ptr<uniform, i32, read> = access %x_9, 0u |
| %11:i32 = load %10 |
| %x_18:i32 = let %11 |
| %13:ptr<function, i32, read_write> = access %s, 0u, %x_18 |
| %14:i32 = load %13 |
| %x_19:i32 = let %14 |
| %16:i32 = load %x |
| %x_20:i32 = let %16 |
| %18:bool = eq %x_19, %x_20 |
| if %18 [t: $B3] { # if_1 |
| $B3: { # true |
| ret -1i |
| } |
| } |
| %19:i32 = load %x |
| %x_21:i32 = let %19 |
| ret %x_21 |
| } |
| } |
| %main_1 = func():void { |
| $B4: { |
| %a:ptr<function, i32, read_write> = var |
| %i:ptr<function, i32, read_write> = var |
| %j:ptr<function, i32, read_write> = var |
| %s_1:ptr<function, S, read_write> = var |
| %param:ptr<function, S, read_write> = var |
| %param_1:ptr<function, i32, read_write> = var |
| store %a, 0i |
| store %i, 0i |
| loop [b: $B5, c: $B6] { # loop_1 |
| $B5: { # body |
| %28:i32 = load %i |
| %x_22:i32 = let %28 |
| %30:ptr<uniform, i32, read> = access %x_9, 0u |
| %31:i32 = load %30 |
| %x_23:i32 = let %31 |
| %33:i32 = add 2i, %x_23 |
| %34:bool = lt %x_22, %33 |
| if %34 [t: $B7, f: $B8] { # if_2 |
| $B7: { # true |
| exit_if # if_2 |
| } |
| $B8: { # false |
| exit_loop # loop_1 |
| } |
| } |
| store %j, 0i |
| loop [b: $B9, c: $B10] { # loop_2 |
| $B9: { # body |
| %35:i32 = load %j |
| %x_25:i32 = let %35 |
| %37:ptr<uniform, i32, read> = access %x_9, 0u |
| %38:i32 = load %37 |
| %x_26:i32 = let %38 |
| %40:i32 = add 3i, %x_26 |
| %41:bool = lt %x_25, %40 |
| if %41 [t: $B11, f: $B12] { # if_3 |
| $B11: { # true |
| exit_if # if_3 |
| } |
| $B12: { # false |
| exit_loop # loop_2 |
| } |
| } |
| %42:i32 = load %i |
| %x_28:i32 = let %42 |
| %44:i32 = load %j |
| %x_29:i32 = let %44 |
| %46:S = load %s_1 |
| %x_79:S = let %46 |
| store %param, %x_79 |
| %48:i32 = add %x_28, %x_29 |
| store %param_1, %48 |
| %49:i32 = call %func_struct_S_i1_2_1_i1_, %param, %param_1 |
| %x_31:i32 = let %49 |
| %51:i32 = load %a |
| %x_32:i32 = let %51 |
| %53:i32 = add %x_32, %x_31 |
| store %a, %53 |
| continue # -> $B10 |
| } |
| $B10: { # continuing |
| %54:i32 = load %j |
| %x_34:i32 = let %54 |
| %56:i32 = add %x_34, 1i |
| store %j, %56 |
| next_iteration # -> $B9 |
| } |
| } |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %57:i32 = load %i |
| %x_36:i32 = let %57 |
| %59:i32 = add %x_36, 1i |
| store %i, %59 |
| next_iteration # -> $B5 |
| } |
| } |
| %60:i32 = load %a |
| %x_38:i32 = let %60 |
| %62:bool = eq %x_38, 30i |
| if %62 [t: $B13, f: $B14] { # if_4 |
| $B13: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_4 |
| } |
| $B14: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_4 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B15: { |
| %64:void = call %main_1 |
| %65:vec4<f32> = load %x_GLF_color |
| %66:main_out = construct %65 |
| ret %66 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |