| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %v:ptr<function, vec2<f32>, read_write> = var |
| store %v, vec2<f32>(0.62581348419189453125f, 13.4269504547119140625f) |
| %4:f32 = load_vector_element %v, 0u |
| %x_27:f32 = let %4 |
| %6:f32 = load_vector_element %v, 1u |
| %x_29:f32 = let %6 |
| %8:bool = lt %x_27, %x_29 |
| if %8 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| exit_if # if_1 |
| } |
| $B4: { # false |
| store %x_GLF_color, vec4<f32>(0.0f) |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func():main_out { |
| $B5: { |
| %10:void = call %main_1 |
| %11:vec4<f32> = load %x_GLF_color |
| %12:main_out = construct %11 |
| ret %12 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |