blob: 458203e3dd70ce1e797343cf9b0fea077ccb83fc [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%f_ = func():vec3<f32> {
$B2: {
%iteration:ptr<function, i32, read_write> = var
%k:ptr<function, i32, read_write> = var
store %iteration, 0i
store %k, 0i
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%5:i32 = load %k
%x_7:i32 = let %5
%7:bool = lt %x_7, 100i
if %7 [t: $B5, f: $B6] { # if_1
$B5: { # true
exit_if # if_1
}
$B6: { # false
exit_loop # loop_1
}
}
%8:i32 = load %iteration
%x_8:i32 = let %8
%10:i32 = add %x_8, 1i
store %iteration, %10
continue # -> $B4
}
$B4: { # continuing
%11:i32 = load %k
%x_10:i32 = let %11
%13:i32 = add %x_10, 1i
store %k, %13
next_iteration # -> $B3
}
}
%14:i32 = load %iteration
%x_12:i32 = let %14
%16:bool = lt %x_12, 100i
if %16 [t: $B7, f: $B8] { # if_2
$B7: { # true
%17:i32 = load %iteration
%x_13:i32 = let %17
%19:i32 = load %iteration
%x_15:i32 = let %19
%21:i32 = sub %x_13, 1i
%22:f32 = convert %21
%23:f32 = let %22
%24:i32 = sub %x_15, 1i
%25:f32 = convert %24
%26:vec3<f32> = construct 1.0f, %23, %25
ret %26
}
$B8: { # false
loop [b: $B9] { # loop_2
$B9: { # body
loop [b: $B10] { # loop_3
$B10: { # body
ret vec3<f32>(1.0f, 0.0f, 0.0f)
}
}
unreachable
}
}
exit_if # if_2
}
}
unreachable
}
}
%main_1 = func():void {
$B11: {
%28:vec3<f32> = call %f_
%x_35:vec3<f32> = let %28
%30:f32 = access %x_35, 0u
%31:f32 = access %x_35, 1u
%32:f32 = access %x_35, 2u
%33:vec4<f32> = construct %30, %31, %32, 1.0f
store %x_GLF_color, %33
ret
}
}
%tint_symbol = @fragment func():main_out {
$B12: {
%35:void = call %main_1
%36:vec4<f32> = load %x_GLF_color
%37:main_out = construct %36
ret %37
}
}
invalid entry point IO struct uses
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************