| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| if true [t: $B3] { # if_1 |
| $B3: { # true |
| %4:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_23:f32 = let %4 |
| %6:bool = lt %x_23, 0.0f |
| if %6 [t: $B4] { # if_2 |
| $B4: { # true |
| loop [b: $B5, c: $B6] { # loop_1 |
| $B5: { # body |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| continue # -> $B6 |
| } |
| $B6: { # continuing |
| %7:f32 = load_vector_element %gl_FragCoord, 0u |
| %x_32:f32 = let %7 |
| %9:bool = lt %x_32, 0.0f |
| %10:bool = eq %9, false |
| break_if %10 # -> [t: exit_loop loop_1, f: $B5] |
| } |
| } |
| exit_if # if_2 |
| } |
| } |
| exit_if # if_1 |
| } |
| } |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B7: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %13:void = call %main_1 |
| %14:vec4<f32> = load %x_GLF_color |
| %15:main_out = construct %14 |
| ret %15 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |