| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) { |
| resolution:vec2<f32> @offset(0) |
| } |
| |
| main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| %x_6:ptr<uniform, buf0, read> = var @binding_point(0, 0) |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_77:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_78:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_79:ptr<function, array<vec4<f32>, 8>, read_write> = var |
| %x_80:ptr<function, array<vec4<f32>, 16>, read_write> = var |
| %x_89:ptr<function, vec4<f32>, read_write> = var |
| %x_92:ptr<function, i32, read_write> = var |
| %11:vec4<f32> = load %gl_FragCoord |
| %12:vec2<f32> = swizzle %11, xy |
| %13:ptr<uniform, vec2<f32>, read> = access %x_6, 0u |
| %14:vec2<f32> = load %13 |
| %15:vec2<f32> = div %12, %14 |
| %16:vec2<f32> = mul %15, 32.0f |
| %17:vec2<f32> = floor %16 |
| %x_87:vec2<f32> = let %17 |
| store %x_89, vec4<f32>(0.5f, 0.5f, 1.0f, 1.0f) |
| store %x_92, 0i |
| loop [b: $B3, c: $B4] { # loop_1 |
| $B3: { # body |
| %x_121:ptr<function, bool, read_write> = var |
| %x_136:ptr<function, vec4<f32>, read_write> = var |
| %x_90:ptr<function, vec4<f32>, read_write> = var |
| %x_93:ptr<function, i32, read_write> = var |
| %23:i32 = load %x_92 |
| %24:bool = lt %23, 8i |
| if %24 [t: $B5, f: $B6] { # if_1 |
| $B5: { # true |
| exit_if # if_1 |
| } |
| $B6: { # false |
| exit_loop # loop_1 |
| } |
| } |
| %x_98:ptr<function, vec4<f32>, read_write> = var |
| store %x_77, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %26:i32 = load %x_92 |
| %27:ptr<function, vec4<f32>, read_write> = access %x_77, %26 |
| %28:vec4<f32> = load %27 |
| store %x_98, %28 |
| switch 0u [c: (default, $B7)] { # switch_1 |
| $B7: { # case |
| %29:f32 = access %x_87, 0u |
| %x_101:f32 = let %29 |
| %31:f32 = load_vector_element %x_98, 0u |
| %x_102:f32 = let %31 |
| %33:bool = lt %x_101, %x_102 |
| if %33 [t: $B8] { # if_2 |
| $B8: { # true |
| store %x_121, false |
| exit_switch # switch_1 |
| } |
| } |
| %34:f32 = access %x_87, 1u |
| %x_106:f32 = let %34 |
| %36:f32 = load_vector_element %x_98, 1u |
| %x_107:f32 = let %36 |
| %38:bool = lt %x_106, %x_107 |
| if %38 [t: $B9] { # if_3 |
| $B9: { # true |
| store %x_121, false |
| exit_switch # switch_1 |
| } |
| } |
| %39:f32 = load_vector_element %x_98, 2u |
| %40:f32 = add %x_102, %39 |
| %41:bool = gt %x_101, %40 |
| if %41 [t: $B10] { # if_4 |
| $B10: { # true |
| store %x_121, false |
| exit_switch # switch_1 |
| } |
| } |
| %42:f32 = load_vector_element %x_98, 3u |
| %43:f32 = add %x_107, %42 |
| %44:bool = gt %x_106, %43 |
| if %44 [t: $B11] { # if_5 |
| $B11: { # true |
| store %x_121, false |
| exit_switch # switch_1 |
| } |
| } |
| store %x_121, true |
| exit_switch # switch_1 |
| } |
| } |
| %45:vec4<f32> = load %x_89 |
| store %x_90, %45 |
| %46:bool = load %x_121 |
| if %46 [t: $B12] { # if_6 |
| $B12: { # true |
| store %x_78, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %47:i32 = load %x_92 |
| %48:ptr<function, vec4<f32>, read_write> = access %x_78, %47 |
| %49:f32 = load_vector_element %48, 0u |
| %x_125:f32 = let %49 |
| store %x_79, array<vec4<f32>, 8>(vec4<f32>(4.0f, 4.0f, 20.0f, 4.0f), vec4<f32>(4.0f, 4.0f, 4.0f, 20.0f), vec4<f32>(4.0f, 20.0f, 20.0f, 4.0f), vec4<f32>(20.0f, 4.0f, 4.0f, 8.0f), vec4<f32>(8.0f, 6.0f, 4.0f, 2.0f), vec4<f32>(2.0f, 12.0f, 2.0f, 4.0f), vec4<f32>(16.0f, 2.0f, 4.0f, 4.0f), vec4<f32>(12.0f, 22.0f, 4.0f, 4.0f)) |
| %51:i32 = load %x_92 |
| %52:ptr<function, vec4<f32>, read_write> = access %x_79, %51 |
| %53:f32 = load_vector_element %52, 1u |
| %x_128:f32 = let %53 |
| store %x_80, array<vec4<f32>, 16>(vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.0f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.5f, 0.5f, 0.5f, 1.0f), vec4<f32>(0.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(1.0f, 1.0f, 0.0f, 1.0f), vec4<f32>(0.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(1.0f, 0.0f, 1.0f, 1.0f), vec4<f32>(0.0f, 1.0f, 1.0f, 1.0f), vec4<f32>(1.0f)) |
| %55:i32 = call %tint_f32_to_i32, %x_125 |
| %57:i32 = let %55 |
| %58:i32 = call %tint_f32_to_i32, %x_128 |
| %59:i32 = mul %57, %58 |
| %60:i32 = load %x_92 |
| %61:i32 = mul %60, 9i |
| %62:i32 = add %59, %61 |
| %63:i32 = add %62, 11i |
| %64:i32 = call %tint_mod_i32, %63, 16i |
| %66:ptr<function, vec4<f32>, read_write> = access %x_80, %64 |
| %67:vec4<f32> = load %66 |
| store %x_136, %67 |
| %68:vec4<f32> = load %x_136 |
| store %x_90, %68 |
| exit_if # if_6 |
| } |
| } |
| continue # -> $B4 |
| } |
| $B4: { # continuing |
| %69:i32 = load %x_92 |
| %70:i32 = add %69, 1i |
| store %x_93, %70 |
| %71:vec4<f32> = load %x_90 |
| store %x_89, %71 |
| %72:i32 = load %x_93 |
| store %x_92, %72 |
| next_iteration # -> $B3 |
| } |
| } |
| %73:vec4<f32> = load %x_89 |
| store %x_GLF_color, %73 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B13: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %76:void = call %main_1 |
| %77:vec4<f32> = load %x_GLF_color |
| %78:main_out = construct %77 |
| ret %78 |
| } |
| } |
| %tint_mod_i32 = func(%lhs:i32, %rhs:i32):i32 { |
| $B14: { |
| %81:bool = eq %rhs, 0i |
| %82:bool = eq %lhs, -2147483648i |
| %83:bool = eq %rhs, -1i |
| %84:bool = and %82, %83 |
| %85:bool = or %81, %84 |
| %86:i32 = select %rhs, 1i, %85 |
| %87:i32 = let %86 |
| %88:i32 = div %lhs, %87 |
| %89:i32 = mul %88, %87 |
| %90:i32 = sub %lhs, %89 |
| ret %90 |
| } |
| } |
| %tint_f32_to_i32 = func(%value:f32):i32 { |
| $B15: { |
| %92:i32 = convert %value |
| %93:bool = gte %value, -2147483648.0f |
| %94:i32 = select -2147483648i, %92, %93 |
| %95:bool = lte %value, 2147483520.0f |
| %96:i32 = select 2147483647i, %94, %95 |
| ret %96 |
| } |
| } |
| |
| unhandled variable address space |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |