blob: c2fe3dec4c59b560074ecdf9370e3036848e1bd5 [file] [log] [blame]
SKIP: FAILED
../../src/tint/lang/msl/writer/printer/printer.cc:500 internal compiler error: buf0 = struct @align(8) {
injectionSwitch:vec2<f32> @offset(0)
}
main_out = struct @align(16) {
x_GLF_color_1:vec4<f32> @offset(0), @location(0)
}
$B1: { # root
%x_5:ptr<uniform, buf0, read> = var @binding_point(0, 0)
%x_GLF_color:ptr<private, vec4<f32>, read_write> = var
}
%main_1 = func():void {
$B2: {
%x_30:ptr<function, f32, read_write> = var
%x_32:ptr<function, f32, read_write> = var
store %x_32, 0.0f
loop [b: $B3, c: $B4] { # loop_1
$B3: { # body
%x_33:ptr<function, f32, read_write> = var
%7:f32 = load %x_32
store %x_33, %7
%8:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%9:f32 = load_vector_element %8, 0u
%10:ptr<uniform, vec2<f32>, read> = access %x_5, 0u
%11:f32 = load_vector_element %10, 1u
%12:bool = lt %9, %11
if %12 [t: $B5, f: $B6] { # if_1
$B5: { # true
store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f)
ret
}
$B6: { # false
continue # -> $B4
}
}
unreachable
}
$B4: { # continuing
%13:f32 = load %x_33
store %x_32, %13
next_iteration # -> $B3
}
}
unreachable
}
}
%tint_symbol = @fragment func():main_out {
$B7: {
%15:void = call %main_1
%16:vec4<f32> = load %x_GLF_color
%17:main_out = construct %16
ret %17
}
}
unhandled variable address space
********************************************************************
* The tint shader compiler has encountered an unexpected error. *
* *
* Please help us fix this issue by submitting a bug report at *
* crbug.com/tint with the source program that triggered the bug. *
********************************************************************