| SKIP: FAILED |
| |
| ../../src/tint/lang/msl/writer/printer/printer.cc:1257 internal compiler error: main_out = struct @align(16) { |
| x_GLF_color_1:vec4<f32> @offset(0), @location(0) |
| } |
| |
| $B1: { # root |
| %x_GLF_color:ptr<private, vec4<f32>, read_write> = var |
| %gl_FragCoord:ptr<private, vec4<f32>, read_write> = var |
| } |
| |
| %main_1 = func():void { |
| $B2: { |
| %x_30:ptr<function, f32, read_write> = var |
| %foo:ptr<function, u32, read_write> = var |
| store %x_GLF_color, vec4<f32>(1.0f, 0.0f, 0.0f, 1.0f) |
| %6:f32 = load_vector_element %gl_FragCoord, 0u |
| %7:bool = gt %6, -1.0f |
| if %7 [t: $B3, f: $B4] { # if_1 |
| $B3: { # true |
| %8:f32 = load_vector_element %x_GLF_color, 0u |
| store %x_30, %8 |
| exit_if # if_1 |
| } |
| $B4: { # false |
| %9:u32 = load %foo |
| %10:u32 = sub %9, 1u |
| %x_7:u32 = let %10 |
| store %foo, %x_7 |
| %12:u32 = add 178493u, %x_7 |
| %13:f32 = convert %12 |
| store %x_30, %13 |
| exit_if # if_1 |
| } |
| } |
| %14:f32 = load %x_30 |
| store_vector_element %x_GLF_color, 0u, %14 |
| ret |
| } |
| } |
| %tint_symbol = @fragment func(%gl_FragCoord_param:vec4<f32> [@position]):main_out { |
| $B5: { |
| store %gl_FragCoord, %gl_FragCoord_param |
| %17:void = call %main_1 |
| %18:vec4<f32> = load %x_GLF_color |
| %19:main_out = construct %18 |
| ret %19 |
| } |
| } |
| |
| invalid entry point IO struct uses |
| ******************************************************************** |
| * The tint shader compiler has encountered an unexpected error. * |
| * * |
| * Please help us fix this issue by submitting a bug report at * |
| * crbug.com/tint with the source program that triggered the bug. * |
| ******************************************************************** |