commit | 6e71f23c43f259dd2f8b3e8967a9a42a7075b289 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Thu Jun 13 17:05:25 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jun 13 17:05:25 2024 +0000 |
tree | 50f95f06a1c2509d9dae582245823918a884e26f | |
parent | 0368d97577d5bc6abd79934b9e441e871400393d [diff] |
[msl] Add polyfill for textureNumSamples Add MSL member function definitions for get_num_samples(). Bug: 42251016 Change-Id: I1f6e074a1f5ecb95f14c82337186c27c6bdb6dae Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/193325 Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.