commit | bd9f6e66842ed986dfff3264326bb385d467c5f3 | [log] [tgz] |
---|---|---|
author | Ben Clayton <bclayton@google.com> | Sat Mar 04 00:55:16 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Mar 04 00:55:16 2023 +0000 |
tree | 921b76008918bb99e6e28bc313f9871b4c06cfd9 | |
parent | 431ec3db38891394351f857f181b3c547cea3cc1 [diff] |
tint: Remove textureNumLayers() overloads for texture cube arrays These are not supported in HLSL shader model 5.1 See: https://github.com/gpuweb/gpuweb/issues/3913 Change-Id: Ic33666ff910f04e3f561cbc40c9db14c5de59284 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/122524 Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: James Price <jrprice@google.com> Commit-Queue: Ben Clayton <bclayton@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
Apache 2.0 Public License, please see LICENSE.
This is not an officially supported Google product.