#version 310 es | |
#extension GL_AMD_gpu_shader_half_float : require | |
precision mediump float; | |
layout(location = 0) out vec4 value; | |
vec4 tint_symbol() { | |
return vec4(0.100000001f, 0.200000003f, 0.300000012f, 0.400000006f); | |
} | |
void main() { | |
vec4 inner_result = tint_symbol(); | |
value = inner_result; | |
return; | |
} |