#version 310 es | |
struct UniformBuffer { | |
ivec3 d; | |
uint pad; | |
}; | |
layout(binding = 0, std140) uniform u_input_block_ubo { | |
UniformBuffer inner; | |
} u_input; | |
void tint_symbol() { | |
ivec3 temp = (u_input.inner.d << uvec3(0u)); | |
} | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
tint_symbol(); | |
return; | |
} |