blob: 20288af872f5fffebf52c88a730fa909d09e25d4 [file] [log] [blame]
#version 310 es
struct UniformBuffer {
ivec3 d;
uint pad;
};
layout(binding = 0, std140) uniform u_input_block_ubo {
UniformBuffer inner;
} u_input;
void tint_symbol() {
ivec3 temp = (u_input.inner.d << uvec3(0u));
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol();
return;
}