struct Normals { | |
float3 f; | |
}; | |
struct main_outputs { | |
float4 tint_symbol : SV_Position; | |
}; | |
float4 main_inner() { | |
int zero = 0; | |
Normals v[1] = {{float3(0.0f, 0.0f, 1.0f)}}; | |
return float4(v[zero].f, 1.0f); | |
} | |
main_outputs main() { | |
main_outputs v_1 = {main_inner()}; | |
return v_1; | |
} | |