#include <metal_stdlib> | |
using namespace metal; | |
float4 subgroupBroadcast_b7e93b() { | |
float4 res = simd_broadcast(float4(1.0f),ushort(1u)); | |
return res; | |
} | |
fragment void fragment_main(device float4* tint_symbol [[buffer(0)]]) { | |
*(tint_symbol) = subgroupBroadcast_b7e93b(); | |
return; | |
} | |
kernel void compute_main(device float4* tint_symbol_1 [[buffer(0)]]) { | |
*(tint_symbol_1) = subgroupBroadcast_b7e93b(); | |
return; | |
} | |