blob: 70a389210527afe2838156c7e0479aa44ebf1360 [file] [log] [blame]
RWTexture2DArray<float4> arg_0 : register(u0, space1);
void textureStore_43d1df() {
RWTexture2DArray<float4> v = arg_0;
v[int3((1).xx, int(1))] = (1.0f).xxxx;
}
void fragment_main() {
textureStore_43d1df();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_43d1df();
}