blob: 1b012c814d6cfe040df5164fc0eb989a34d01906 [file] [log] [blame]
RWTexture2DArray<int4> arg_0 : register(u0, space1);
void textureStore_f05928() {
RWTexture2DArray<int4> v = arg_0;
v[int3((1).xx, int(1u))] = (1).xxxx;
}
void fragment_main() {
textureStore_f05928();
}
[numthreads(1, 1, 1)]
void compute_main() {
textureStore_f05928();
}