blob: 98ed9cbfd2e0c6cee0268548883425973b4cb32c [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct VertexOutput {
float4 pos;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
};
void transpose_32dd64() {
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f));
}
fragment void fragment_main() {
transpose_32dd64();
}
kernel void compute_main() {
transpose_32dd64();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
transpose_32dd64();
return out;
}
vertex vertex_main_outputs vertex_main() {
return vertex_main_outputs{.VertexOutput_pos=vertex_main_inner().pos};
}