blob: 798be4867fbbb360749939b126bdc0b3162b3b23 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_module_vars_struct {
device int* prevent_dce;
};
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct vertex_main_outputs {
float4 VertexOutput_pos [[position]];
int VertexOutput_prevent_dce [[user(locn0)]] [[flat]];
};
int transpose_d8f8ba() {
float4x3 res = float4x3(float3(1.0f), float3(1.0f), float3(1.0f), float3(1.0f));
return select(0, 1, (res[0][0] == 0.0f));
}
fragment void fragment_main(device int* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = transpose_d8f8ba();
}
kernel void compute_main(device int* prevent_dce [[buffer(0)]]) {
tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce};
(*tint_module_vars.prevent_dce) = transpose_d8f8ba();
}
VertexOutput vertex_main_inner() {
VertexOutput out = {};
out.pos = float4(0.0f);
out.prevent_dce = transpose_d8f8ba();
return out;
}
vertex vertex_main_outputs vertex_main() {
VertexOutput const v = vertex_main_inner();
return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce};
}