blob: f8baec922b431550e130afa9a126d798750d1978 [file] [log] [blame]
struct VertexOutput {
float4 pos;
int prevent_dce;
};
struct vertex_main_outputs {
nointerpolation int VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
int transpose_ed4bdc() {
float2x3 res = float2x3((1.0f).xxx, (1.0f).xxx);
return (((res[0].x == 0.0f)) ? (1) : (0));
}
void fragment_main() {
prevent_dce.Store(0u, asuint(transpose_ed4bdc()));
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store(0u, asuint(transpose_ed4bdc()));
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = transpose_ed4bdc();
VertexOutput v = tint_symbol;
return v;
}
vertex_main_outputs vertex_main() {
VertexOutput v_1 = vertex_main_inner();
VertexOutput v_2 = v_1;
VertexOutput v_3 = v_1;
vertex_main_outputs v_4 = {v_3.prevent_dce, v_2.pos};
return v_4;
}