| #include <metal_stdlib> |
| using namespace metal; |
| |
| struct tint_module_vars_struct { |
| device int* prevent_dce; |
| }; |
| |
| struct VertexOutput { |
| float4 pos; |
| int prevent_dce; |
| }; |
| |
| struct vertex_main_outputs { |
| float4 VertexOutput_pos [[position]]; |
| int VertexOutput_prevent_dce [[user(locn0)]] [[flat]]; |
| }; |
| |
| int transpose_ed4bdc() { |
| float2x3 res = float2x3(float3(1.0f), float3(1.0f)); |
| return select(0, 1, (res[0][0] == 0.0f)); |
| } |
| |
| fragment void fragment_main(device int* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = transpose_ed4bdc(); |
| } |
| |
| kernel void compute_main(device int* prevent_dce [[buffer(0)]]) { |
| tint_module_vars_struct const tint_module_vars = tint_module_vars_struct{.prevent_dce=prevent_dce}; |
| (*tint_module_vars.prevent_dce) = transpose_ed4bdc(); |
| } |
| |
| VertexOutput vertex_main_inner() { |
| VertexOutput out = {}; |
| out.pos = float4(0.0f); |
| out.prevent_dce = transpose_ed4bdc(); |
| return out; |
| } |
| |
| vertex vertex_main_outputs vertex_main() { |
| VertexOutput const v = vertex_main_inner(); |
| return vertex_main_outputs{.VertexOutput_pos=v.pos, .VertexOutput_prevent_dce=v.prevent_dce}; |
| } |