blob: a0e4da066dc0b81459b9b1f250805f8fe4ca3a3e [file] [log] [blame]
struct VertexOutput {
float4 pos;
uint2 prevent_dce;
};
struct vertex_main_outputs {
nointerpolation uint2 VertexOutput_prevent_dce : TEXCOORD0;
float4 VertexOutput_pos : SV_Position;
};
RWByteAddressBuffer prevent_dce : register(u0);
TextureCubeArray<float4> arg_0 : register(t0, space1);
uint2 textureDimensions_b3ab5e() {
int arg_1 = 1;
TextureCubeArray<float4> v = arg_0;
uint4 v_1 = (0u).xxxx;
v.GetDimensions(uint(arg_1), v_1[0u], v_1[1u], v_1[2u], v_1[3u]);
uint2 res = v_1.xy;
return res;
}
void fragment_main() {
prevent_dce.Store2(0u, textureDimensions_b3ab5e());
}
[numthreads(1, 1, 1)]
void compute_main() {
prevent_dce.Store2(0u, textureDimensions_b3ab5e());
}
VertexOutput vertex_main_inner() {
VertexOutput tint_symbol = (VertexOutput)0;
tint_symbol.pos = (0.0f).xxxx;
tint_symbol.prevent_dce = textureDimensions_b3ab5e();
VertexOutput v_2 = tint_symbol;
return v_2;
}
vertex_main_outputs vertex_main() {
VertexOutput v_3 = vertex_main_inner();
VertexOutput v_4 = v_3;
VertexOutput v_5 = v_3;
vertex_main_outputs v_6 = {v_5.prevent_dce, v_4.pos};
return v_6;
}