blob: a4cde333b312014a89ef57b03111e3a334710d21 [file] [log] [blame]
@group(0) @binding(0) var<storage, read_write> prevent_dce : f32;
@group(1) @binding(0) var arg_0 : texture_depth_2d;
@group(1) @binding(1) var arg_1 : sampler;
fn textureSample_0dff6c() -> f32 {
var arg_2 = vec2<f32>(1.0f);
const arg_3 = vec2<i32>(1i);
var res : f32 = textureSample(arg_0, arg_1, arg_2, arg_3);
return res;
}
@fragment
fn fragment_main() {
prevent_dce = textureSample_0dff6c();
}