blob: 46454ec3f6bdb416263fb798b70d1b9ce23d1a73 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct In {
float4 uv;
};
void g(float a, float b, float c) {
}
struct tint_symbol_1 {
float4 fbf [[color(0)]];
float4 uv [[user(locn0)]];
};
void f_inner(float4 pos, float4 fbf, In in) {
g(pos[0], fbf[0], in.uv[0]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
In const tint_symbol_2 = {.uv=tint_symbol.uv};
f_inner(pos, tint_symbol.fbf, tint_symbol_2);
return;
}