#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
float4 pos; | |
}; | |
struct f_inputs { | |
int4 fbf_2 [[color(2)]]; | |
float4 uv [[user(locn0)]]; | |
uint4 fbf_0 [[color(0)]]; | |
}; | |
void g(int a, float b, float c, uint d) { | |
} | |
void f_inner(int4 fbf_2, In in, float4 uv, uint4 fbf_0) { | |
g(fbf_2[2u], in.pos[0u], uv[0u], fbf_0[1u]); | |
} | |
fragment void f(f_inputs inputs [[stage_in]], float4 In_pos [[position]]) { | |
f_inner(inputs.fbf_2, In{.pos=In_pos}, inputs.uv, inputs.fbf_0); | |
} |