blob: dc8858560036fc97062be117375c96c2f1c151d3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
void g(int a, float b, float c, uint d) {
}
struct In {
float4 pos;
};
struct tint_symbol_1 {
uint4 fbf_0 [[color(0)]];
int4 fbf_2 [[color(2)]];
float4 uv [[user(locn0)]];
};
void f_inner(int4 fbf_2, In in, float4 uv, uint4 fbf_0) {
g(fbf_2[2], in.pos[0], uv[0], fbf_0[1]);
}
fragment void f(float4 pos [[position]], tint_symbol_1 tint_symbol [[stage_in]]) {
In const tint_symbol_2 = {.pos=pos};
f_inner(tint_symbol.fbf_2, tint_symbol_2, tint_symbol.uv, tint_symbol.fbf_0);
return;
}