#include <metal_stdlib> | |
using namespace metal; | |
struct f_inputs { | |
float4 fbf [[color(3)]]; | |
}; | |
void g(float a, float b) { | |
} | |
void f_inner(float4 fbf, float4 pos) { | |
g(fbf[3u], pos[0u]); | |
} | |
fragment void f(f_inputs inputs [[stage_in]], float4 pos [[position]]) { | |
f_inner(inputs.fbf, pos); | |
} |