#include <metal_stdlib> | |
using namespace metal; | |
struct In { | |
float4 a; | |
float4 b; | |
int4 fbf; | |
}; | |
struct tint_symbol_1 { | |
int4 fbf [[color(1)]]; | |
float4 a [[user(locn0)]]; | |
float4 b [[user(locn1)]] [[flat]]; | |
}; | |
void g(float a, float b, int c) { | |
} | |
void f_inner(In in) { | |
g(in.a[0], in.b[1], in.fbf[0]); | |
} | |
fragment void f(tint_symbol_1 tint_symbol [[stage_in]]) { | |
In const tint_symbol_2 = {.a=tint_symbol.a, .b=tint_symbol.b, .fbf=tint_symbol.fbf}; | |
f_inner(tint_symbol_2); | |
return; | |
} | |