SKIP: FAILED | |
#version 310 es | |
struct S { | |
int i; | |
}; | |
uniform S u = S(0); | |
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | |
void main() { | |
} | |
error: Error parsing GLSL shader: | |
ERROR: 0:7: 'uniform' : cannot initialize this type of qualifier | |
ERROR: 1 compilation errors. No code generated. | |
tint executable returned error: exit status 1 |