blob: 4ad505fa179ce8f23e330ee5c8851bfcc3e32212 [file] [log] [blame]
SKIP: FAILED
#version 310 es
vec2 x_200 = vec2(0.0f);
void main_1() {
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1