blob: b6df66ef007f760fbc3aa2caeec4792478658f4c [file] [log] [blame]
SKIP: FAILED
#version 310 es
vec2 x_200 = vec2(1.5f, 2.0f);
void main_1() {
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:3: 'float' : type requires declaration of default precision qualifier
ERROR: 0:3: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1