blob: 2dbc85a45d5b9b0762ab41addfe3417c81273bf5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
void main_1() {
mat2 x_11 = mat2(vec2(0.0f), vec2(0.0f));
}
void main() {
main_1();
}
error: Error parsing GLSL shader:
ERROR: 0:4: 'float' : type requires declaration of default precision qualifier
ERROR: 0:4: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.
tint executable returned error: exit status 1