| uint tint_pack2x16snorm(float2 param_0) { |
| int2 i = int2(round(clamp(param_0, -1.0, 1.0) * 32767.0)) & 0xffff; |
| return asuint(i.x | i.y << 16); |
| } |
| |
| void pack2x16snorm_6c169b() { |
| float2 arg_0 = (0.0f).xx; |
| uint res = tint_pack2x16snorm(arg_0); |
| } |
| |
| struct tint_symbol { |
| float4 value : SV_Position; |
| }; |
| |
| float4 vertex_main_inner() { |
| pack2x16snorm_6c169b(); |
| return (0.0f).xxxx; |
| } |
| |
| tint_symbol vertex_main() { |
| const float4 inner_result = vertex_main_inner(); |
| tint_symbol wrapper_result = (tint_symbol)0; |
| wrapper_result.value = inner_result; |
| return wrapper_result; |
| } |
| |
| void fragment_main() { |
| pack2x16snorm_6c169b(); |
| return; |
| } |
| |
| [numthreads(1, 1, 1)] |
| void compute_main() { |
| pack2x16snorm_6c169b(); |
| return; |
| } |