| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float: require | 
 |  | 
 |  | 
 | struct Inner { | 
 |   int scalar_i32; | 
 |   float scalar_f32; | 
 |   float16_t scalar_f16; | 
 | }; | 
 |  | 
 | struct S { | 
 |   float scalar_f32; | 
 |   int scalar_i32; | 
 |   uint scalar_u32; | 
 |   float16_t scalar_f16; | 
 |   vec2 vec2_f32; | 
 |   ivec2 vec2_i32; | 
 |   uvec2 vec2_u32; | 
 |   f16vec2 vec2_f16; | 
 |   uint tint_pad_0; | 
 |   vec3 vec3_f32; | 
 |   uint tint_pad_1; | 
 |   ivec3 vec3_i32; | 
 |   uint tint_pad_2; | 
 |   uvec3 vec3_u32; | 
 |   uint tint_pad_3; | 
 |   f16vec3 vec3_f16; | 
 |   uint tint_pad_4; | 
 |   uint tint_pad_5; | 
 |   vec4 vec4_f32; | 
 |   ivec4 vec4_i32; | 
 |   uvec4 vec4_u32; | 
 |   f16vec4 vec4_f16; | 
 |   mat2 mat2x2_f32; | 
 |   uint tint_pad_6; | 
 |   uint tint_pad_7; | 
 |   mat2x3 mat2x3_f32; | 
 |   mat2x4 mat2x4_f32; | 
 |   mat3x2 mat3x2_f32; | 
 |   uint tint_pad_8; | 
 |   uint tint_pad_9; | 
 |   mat3 mat3x3_f32; | 
 |   mat3x4 mat3x4_f32; | 
 |   mat4x2 mat4x2_f32; | 
 |   mat4x3 mat4x3_f32; | 
 |   mat4 mat4x4_f32; | 
 |   f16mat2 mat2x2_f16; | 
 |   f16mat2x3 mat2x3_f16; | 
 |   f16mat2x4 mat2x4_f16; | 
 |   f16mat3x2 mat3x2_f16; | 
 |   uint tint_pad_10; | 
 |   f16mat3 mat3x3_f16; | 
 |   f16mat3x4 mat3x4_f16; | 
 |   f16mat4x2 mat4x2_f16; | 
 |   f16mat4x3 mat4x3_f16; | 
 |   f16mat4 mat4x4_f16; | 
 |   uint tint_pad_11; | 
 |   uint tint_pad_12; | 
 |   vec3 arr2_vec3_f32[2]; | 
 |   f16mat4x2 arr2_mat4x2_f16[2]; | 
 |   Inner struct_inner; | 
 |   Inner array_struct_inner[4]; | 
 |   uint tint_pad_13; | 
 | }; | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer sb_block_1_ssbo { | 
 |   S inner; | 
 | } v; | 
 | layout(binding = 1, std430) | 
 | buffer s_block_1_ssbo { | 
 |   int inner; | 
 | } v_1; | 
 | int tint_f16_to_i32(float16_t value) { | 
 |   return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -65504.0hf)), (value <= 65504.0hf)); | 
 | } | 
 | int tint_f32_to_i32(float value) { | 
 |   return mix(2147483647, mix((-2147483647 - 1), int(value), (value >= -2147483648.0f)), (value <= 2147483520.0f)); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   float scalar_f32 = v.inner.scalar_f32; | 
 |   int scalar_i32 = v.inner.scalar_i32; | 
 |   uint scalar_u32 = v.inner.scalar_u32; | 
 |   float16_t scalar_f16 = v.inner.scalar_f16; | 
 |   vec2 vec2_f32 = v.inner.vec2_f32; | 
 |   ivec2 vec2_i32 = v.inner.vec2_i32; | 
 |   uvec2 vec2_u32 = v.inner.vec2_u32; | 
 |   f16vec2 vec2_f16 = v.inner.vec2_f16; | 
 |   vec3 vec3_f32 = v.inner.vec3_f32; | 
 |   ivec3 vec3_i32 = v.inner.vec3_i32; | 
 |   uvec3 vec3_u32 = v.inner.vec3_u32; | 
 |   f16vec3 vec3_f16 = v.inner.vec3_f16; | 
 |   vec4 vec4_f32 = v.inner.vec4_f32; | 
 |   ivec4 vec4_i32 = v.inner.vec4_i32; | 
 |   uvec4 vec4_u32 = v.inner.vec4_u32; | 
 |   f16vec4 vec4_f16 = v.inner.vec4_f16; | 
 |   mat2 mat2x2_f32 = v.inner.mat2x2_f32; | 
 |   mat2x3 mat2x3_f32 = v.inner.mat2x3_f32; | 
 |   mat2x4 mat2x4_f32 = v.inner.mat2x4_f32; | 
 |   mat3x2 mat3x2_f32 = v.inner.mat3x2_f32; | 
 |   mat3 mat3x3_f32 = v.inner.mat3x3_f32; | 
 |   mat3x4 mat3x4_f32 = v.inner.mat3x4_f32; | 
 |   mat4x2 mat4x2_f32 = v.inner.mat4x2_f32; | 
 |   mat4x3 mat4x3_f32 = v.inner.mat4x3_f32; | 
 |   mat4 mat4x4_f32 = v.inner.mat4x4_f32; | 
 |   f16mat2 mat2x2_f16 = v.inner.mat2x2_f16; | 
 |   f16mat2x3 mat2x3_f16 = v.inner.mat2x3_f16; | 
 |   f16mat2x4 mat2x4_f16 = v.inner.mat2x4_f16; | 
 |   f16mat3x2 mat3x2_f16 = v.inner.mat3x2_f16; | 
 |   f16mat3 mat3x3_f16 = v.inner.mat3x3_f16; | 
 |   f16mat3x4 mat3x4_f16 = v.inner.mat3x4_f16; | 
 |   f16mat4x2 mat4x2_f16 = v.inner.mat4x2_f16; | 
 |   f16mat4x3 mat4x3_f16 = v.inner.mat4x3_f16; | 
 |   f16mat4 mat4x4_f16 = v.inner.mat4x4_f16; | 
 |   vec3 arr2_vec3_f32[2] = v.inner.arr2_vec3_f32; | 
 |   f16mat4x2 arr2_mat4x2_f16[2] = v.inner.arr2_mat4x2_f16; | 
 |   Inner struct_inner = v.inner.struct_inner; | 
 |   Inner array_struct_inner[4] = v.inner.array_struct_inner; | 
 |   int v_2 = (tint_f32_to_i32(scalar_f32) + scalar_i32); | 
 |   int v_3 = (v_2 + int(scalar_u32)); | 
 |   int v_4 = (v_3 + tint_f16_to_i32(scalar_f16)); | 
 |   int v_5 = ((v_4 + tint_f32_to_i32(vec2_f32.x)) + vec2_i32.x); | 
 |   int v_6 = (v_5 + int(vec2_u32.x)); | 
 |   int v_7 = (v_6 + tint_f16_to_i32(vec2_f16.x)); | 
 |   int v_8 = ((v_7 + tint_f32_to_i32(vec3_f32.y)) + vec3_i32.y); | 
 |   int v_9 = (v_8 + int(vec3_u32.y)); | 
 |   int v_10 = (v_9 + tint_f16_to_i32(vec3_f16.y)); | 
 |   int v_11 = ((v_10 + tint_f32_to_i32(vec4_f32.z)) + vec4_i32.z); | 
 |   int v_12 = (v_11 + int(vec4_u32.z)); | 
 |   int v_13 = (v_12 + tint_f16_to_i32(vec4_f16.z)); | 
 |   int v_14 = (v_13 + tint_f32_to_i32(mat2x2_f32[0u].x)); | 
 |   int v_15 = (v_14 + tint_f32_to_i32(mat2x3_f32[0u].x)); | 
 |   int v_16 = (v_15 + tint_f32_to_i32(mat2x4_f32[0u].x)); | 
 |   int v_17 = (v_16 + tint_f32_to_i32(mat3x2_f32[0u].x)); | 
 |   int v_18 = (v_17 + tint_f32_to_i32(mat3x3_f32[0u].x)); | 
 |   int v_19 = (v_18 + tint_f32_to_i32(mat3x4_f32[0u].x)); | 
 |   int v_20 = (v_19 + tint_f32_to_i32(mat4x2_f32[0u].x)); | 
 |   int v_21 = (v_20 + tint_f32_to_i32(mat4x3_f32[0u].x)); | 
 |   int v_22 = (v_21 + tint_f32_to_i32(mat4x4_f32[0u].x)); | 
 |   int v_23 = (v_22 + tint_f16_to_i32(mat2x2_f16[0u].x)); | 
 |   int v_24 = (v_23 + tint_f16_to_i32(mat2x3_f16[0u].x)); | 
 |   int v_25 = (v_24 + tint_f16_to_i32(mat2x4_f16[0u].x)); | 
 |   int v_26 = (v_25 + tint_f16_to_i32(mat3x2_f16[0u].x)); | 
 |   int v_27 = (v_26 + tint_f16_to_i32(mat3x3_f16[0u].x)); | 
 |   int v_28 = (v_27 + tint_f16_to_i32(mat3x4_f16[0u].x)); | 
 |   int v_29 = (v_28 + tint_f16_to_i32(mat4x2_f16[0u].x)); | 
 |   int v_30 = (v_29 + tint_f16_to_i32(mat4x3_f16[0u].x)); | 
 |   int v_31 = (v_30 + tint_f16_to_i32(mat4x4_f16[0u].x)); | 
 |   int v_32 = (v_31 + tint_f32_to_i32(arr2_vec3_f32[0u].x)); | 
 |   v_1.inner = (((v_32 + tint_f16_to_i32(arr2_mat4x2_f16[0u][0u].x)) + struct_inner.scalar_i32) + array_struct_inner[0u].scalar_i32); | 
 | } |