| #version 310 es | 
 | #extension GL_AMD_gpu_shader_half_float: require | 
 |  | 
 | layout(binding = 0, std430) | 
 | buffer prevent_dce_block_1_ssbo { | 
 |   float16_t inner; | 
 | } v; | 
 | shared float16_t arg_0; | 
 | float16_t workgroupUniformLoad_e07d08() { | 
 |   barrier(); | 
 |   float16_t v_1 = arg_0; | 
 |   barrier(); | 
 |   float16_t res = v_1; | 
 |   return res; | 
 | } | 
 | void compute_main_inner(uint tint_local_index) { | 
 |   if ((tint_local_index < 1u)) { | 
 |     arg_0 = 0.0hf; | 
 |   } | 
 |   barrier(); | 
 |   v.inner = workgroupUniformLoad_e07d08(); | 
 | } | 
 | layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in; | 
 | void main() { | 
 |   compute_main_inner(gl_LocalInvocationIndex); | 
 | } |