commit | b12fce33143de124c097ccd81c89db1c30074215 | [log] [tgz] |
---|---|---|
author | Antonio Maiorano <amaiorano@google.com> | Wed Oct 18 17:46:05 2023 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 18 17:46:05 2023 +0000 |
tree | b5d56eea89cbd5a79a21cc263561a5161b0caac4 | |
parent | 45c2ba269b0f485b591b642474e53ac9f60b98f8 [diff] |
Add extra newline when dumping WGSL Not all WGSL is newline terminated, so always add one to make dump_shaders output cleaner. Change-Id: I114203bc86384c78f996b6e42d3c331c17cffb75 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/156881 Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Kokoro: Antonio Maiorano <amaiorano@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Antonio Maiorano <amaiorano@google.com>
Dawn is an open-source and cross-platform implementation of the work-in-progress WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
(TODO)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.