commit | 6f0b5da38787fa66e03bab4bc60f112666126c12 | [log] [tgz] |
---|---|---|
author | James Price <jrprice@google.com> | Wed Oct 02 20:33:49 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Oct 02 20:33:49 2024 +0000 |
tree | baff944c4b021113a3fb2b1802a591efbfcdd0d8 | |
parent | 17b73f57bd547636fe53e5437da0f4301ff4b80f [diff] |
OpenGL: Handle use_tint_ir toggle Hook it up to the IR version of the Tint GLSL backend. Bug: 42251044 Change-Id: Ieaa707792c7f998bec55bcd3556bcc39fa96ab9c Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/209194 Auto-Submit: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@google.com> Commit-Queue: James Price <jrprice@google.com> Reviewed-by: dan sinclair <dsinclair@chromium.org> Commit-Queue: dan sinclair <dsinclair@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.