blob: 6d1360141c6fe3856241b8762271faf977d025b7 [file]
Texture2D<float4> sampled_textures[] : register(t0);
void do_texture_load(Texture2D<float4> ts[]) {
float4 texture_load = ts[int(0)].Load(int3((int(0)).xx, int(0)));
}
void fs() {
do_texture_load(sampled_textures);
}