commit | 6f6384bdc305b96a354cb3d1235cdda357fe1588 | [log] [tgz] |
---|---|---|
author | dan sinclair <dsinclair@chromium.org> | Sat Aug 31 22:17:23 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Sat Aug 31 22:17:23 2024 +0000 |
tree | 2c7e689f736bb03010e3db39825cd86ec0f2f94f | |
parent | 8fd0dbd67834053e56b9d03f23a86892fea76aa3 [diff] |
[glsl][ir] Support multisampled texture types This CL adds support for the `MultisampledTexture` type. Bug: 42251044 Change-Id: I20060f8fe63e135750a06183e2fcec7a439f9370 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/204516 Commit-Queue: dan sinclair <dsinclair@chromium.org> Reviewed-by: James Price <jrprice@google.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.