[dawn] Add and enforce WGPUInstanceFeatureName_ShaderSourceSPIRV This adds a new instance feature ShaderSourceSPIRV which is required to use the WGPUShaderSourceSPIRV extension struct for CreateShaderModule. This is enforced alongside DisallowSpirv - that must be disabled AND this must be enabled in order to use SPIRV. Bug: 419596995, 414868137, 430616384 Change-Id: I3adc3c8c75964e037e7f1de1f2b6049d493504a8 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/250555 Reviewed-by: Corentin Wallez <cwallez@chromium.org> Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Kai Ninomiya <kainino@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h version that Dawn implements.webgpu.h.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.