[tint] Fix build break on GCC 12

Fix the following build break on GCC 12:

```
/build/Release/_deps/dawn-src/src/dawn/native/ShaderModule.h:208:11: error: declaration of ‘using TextureQueryType = enum class dawn::native::detail::TextureQueryType’ changes meaning of ‘TextureQueryType’ [-fpermissive]
  208 |     using TextureQueryType = TextureQueryType;
      |           ^~~~~~~~~~~~~~~~
/build/Release/_deps/dawn-src/src/dawn/native/ShaderModule.h:201:12: note: ‘TextureQueryType’ declared here as ‘enum class dawn::native::detail::TextureQueryType’
  201 | enum class TextureQueryType : uint8_t { TextureNumLevels, TextureNumSamples };
      |            ^~~~~~~~~~~~~~~~
```

This is an imported pull request from
https://github.com/google/dawn/pull/40

GITHUB_PR_HEAD_SHA=b49f5a271721db145e7f27fa07d4279e9f741205
ORIGINAL_AUTHOR=Yulong Wang <7679871+fs-eire@users.noreply.github.com>
GitOrigin-RevId: 8d5cb32503fe383ff1abd2d3c9a34052b5d43406
Change-Id: I9490cbad19fa264964f0ce7c47428d66ebe17d03
Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/246294
Reviewed-by: Corentin Wallez <cwallez@chromium.org>
Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Reviewed-by: dan sinclair <dsinclair@chromium.org>
1 file changed
tree: d5e1c4d1c190ddc396b255c0462bed6bfc52accb
  1. .github/
  2. .vscode/
  3. build_overrides/
  4. docs/
  5. generator/
  6. include/
  7. infra/
  8. scripts/
  9. src/
  10. test/
  11. third_party/
  12. tools/
  13. webgpu-cts/
  14. .bazelrc
  15. .clang-format
  16. .clang-format-ignore
  17. .clang-tidy
  18. .git-blame-ignore-revs
  19. .gitattributes
  20. .gitignore
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  22. .gn
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  24. .vpython3
  25. AUTHORS
  26. BUILD.bazel
  27. BUILD.gn
  28. CMakeLists.txt
  29. CMakeSettings.json
  30. CODE_OF_CONDUCT.md
  31. codereview.settings
  32. CONTRIBUTING.md
  33. CPPLINT.cfg
  34. DEPS
  35. DIR_METADATA
  36. go.mod
  37. go.sum
  38. go_presubmit_support.py
  39. LICENSE
  40. OWNERS
  41. PRESUBMIT.py
  42. README.chromium
  43. README.md
  44. WATCHLISTS
  45. WORKSPACE.bazel
README.md

Build Status Matrix Space

Dawn, a WebGPU implementation

Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.

Dawn provides several WebGPU building blocks:

  • WebGPU C/C++ headers that applications and other building blocks use.
    • The webgpu.h version that Dawn implements.
    • A C++ wrapper for the webgpu.h.
  • A “native” implementation of WebGPU using platforms' GPU APIs: D3D12, Metal, Vulkan and OpenGL. See per API support for more details.
  • A client-server implementation of WebGPU for applications that are in a sandbox without access to native drivers
  • Tint is a compiler for the WebGPU Shader Language (WGSL) that can be used in standalone to convert shaders from and to WGSL.

Helpful links:

Documentation table of content

Developer documentation:

User documentation: (TODO, figure out what overlaps with the webgpu.h docs)

License

BSD 3-Clause License, please see LICENSE.

Disclaimer

This is not an officially supported Google product.