| // Copyright 2022 The Tint Authors. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| //////////////////////////////////////////////////////////////////////////////// |
| // File generated by tools/src/cmd/gen |
| // using the template: |
| // test/tint/builtins/gen/gen.wgsl.tmpl |
| // |
| // Do not modify this file directly |
| //////////////////////////////////////////////////////////////////////////////// |
| |
| @group(1) @binding(0) var arg_0: texture_depth_2d_array; |
| @group(1) @binding(1) var arg_1: sampler; |
| |
| // fn textureGather(texture: texture_depth_2d_array, sampler: sampler, coords: vec2<f32>, array_index: u32) -> vec4<f32> |
| fn textureGather_2a4f40() { |
| var res: vec4<f32> = textureGather(arg_0, arg_1, vec2<f32>(1.f), 1u); |
| } |
| |
| @vertex |
| fn vertex_main() -> @builtin(position) vec4<f32> { |
| textureGather_2a4f40(); |
| return vec4<f32>(); |
| } |
| |
| @fragment |
| fn fragment_main() { |
| textureGather_2a4f40(); |
| } |
| |
| @compute @workgroup_size(1) |
| fn compute_main() { |
| textureGather_2a4f40(); |
| } |