commit | 6f984839312845baea714ec242c25437b6ea5492 | [log] [tgz] |
---|---|---|
author | Corentin Wallez <cwallez@chromium.org> | Wed Nov 13 13:37:45 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Wed Nov 13 13:37:45 2024 +0000 |
tree | 4bec04f799f6c9fd0beb3694c9b0c4a9ab887fcc | |
parent | 001051698e7022fcfa11008e93ffbfa739c23ac1 [diff] |
[dawn][frontend] Include VertexFormat in base type error message. It would have helped one user debug the issue better if the vertex format where spelt out in the error message about the vertex format not matching the base type in the shader. Bug: None Change-Id: I9556dc5d5608ac2ab950ebbc0147824a01e4f155 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/214674 Reviewed-by: Loko Kung <lokokung@google.com> Commit-Queue: Corentin Wallez <cwallez@chromium.org>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.