| // Copyright 2019 The Dawn Authors |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #include "tests/unittests/wire/WireTest.h" |
| |
| #include "dawn_wire/client/ClientMemoryTransferService_mock.h" |
| #include "dawn_wire/server/ServerMemoryTransferService_mock.h" |
| |
| using namespace testing; |
| using namespace dawn_wire; |
| |
| namespace { |
| |
| // Mock class to add expectations on the wire calling callbacks |
| class MockBufferMapCallback { |
| public: |
| MOCK_METHOD(void, |
| Call, |
| (WGPUBufferMapAsyncStatus status, |
| void* userdata)); |
| }; |
| |
| std::unique_ptr<StrictMock<MockBufferMapCallback>> mockBufferMapCallback; |
| void ToMockBufferMapCallback(WGPUBufferMapAsyncStatus status, void* userdata) { |
| mockBufferMapCallback->Call(status, userdata); |
| } |
| |
| } // anonymous namespace |
| |
| // WireMemoryTransferServiceTests test the MemoryTransferService with buffer mapping. |
| // They test the basic success and error cases for buffer mapping, and they test |
| // mocked failures of each fallible MemoryTransferService method that an embedder |
| // could implement. |
| // The test harness defines multiple helpers for expecting operations on Read/Write handles |
| // and for mocking failures. The helpers are designed such that for a given run of a test, |
| // a Serialization expection has a corresponding Deserialization expectation for which the |
| // serialized data must match. |
| // There are tests which check for Success for every mapping operation which mock an entire mapping |
| // operation from map to unmap, and add all MemoryTransferService expectations. |
| // Tests which check for errors perform the same mapping operations but insert mocked failures for |
| // various mapping or MemoryTransferService operations. |
| class WireMemoryTransferServiceTests : public WireTest { |
| public: |
| WireMemoryTransferServiceTests() { |
| } |
| ~WireMemoryTransferServiceTests() override = default; |
| |
| client::MemoryTransferService* GetClientMemoryTransferService() override { |
| return &clientMemoryTransferService; |
| } |
| |
| server::MemoryTransferService* GetServerMemoryTransferService() override { |
| return &serverMemoryTransferService; |
| } |
| |
| void SetUp() override { |
| WireTest::SetUp(); |
| |
| mockBufferMapCallback = std::make_unique<StrictMock<MockBufferMapCallback>>(); |
| |
| // TODO(enga): Make this thread-safe. |
| mBufferContent++; |
| mMappedBufferContent = 0; |
| mUpdatedBufferContent++; |
| mSerializeCreateInfo++; |
| mReadHandleSerializeDataInfo++; |
| mWriteHandleSerializeDataInfo++; |
| } |
| |
| void TearDown() override { |
| WireTest::TearDown(); |
| |
| // Delete mock so that expectations are checked |
| mockBufferMapCallback = nullptr; |
| } |
| |
| void FlushClient(bool success = true) { |
| WireTest::FlushClient(success); |
| Mock::VerifyAndClearExpectations(&serverMemoryTransferService); |
| } |
| |
| void FlushServer(bool success = true) { |
| WireTest::FlushServer(success); |
| |
| Mock::VerifyAndClearExpectations(&mockBufferMapCallback); |
| Mock::VerifyAndClearExpectations(&clientMemoryTransferService); |
| } |
| |
| protected: |
| using ClientReadHandle = client::MockMemoryTransferService::MockReadHandle; |
| using ServerReadHandle = server::MockMemoryTransferService::MockReadHandle; |
| using ClientWriteHandle = client::MockMemoryTransferService::MockWriteHandle; |
| using ServerWriteHandle = server::MockMemoryTransferService::MockWriteHandle; |
| |
| std::pair<WGPUBuffer, WGPUBuffer> CreateBuffer(WGPUBufferUsage usage = WGPUBufferUsage_None) { |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = kBufferSize; |
| descriptor.usage = usage; |
| |
| WGPUBuffer apiBuffer = api.GetNewBuffer(); |
| WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor); |
| |
| EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)) |
| .WillOnce(Return(apiBuffer)) |
| .RetiresOnSaturation(); |
| |
| return std::make_pair(apiBuffer, buffer); |
| } |
| |
| std::pair<WGPUBuffer, WGPUBuffer> CreateBufferMapped( |
| WGPUBufferUsage usage = WGPUBufferUsage_None) { |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = sizeof(mBufferContent); |
| descriptor.mappedAtCreation = true; |
| descriptor.usage = usage; |
| |
| WGPUBuffer apiBuffer = api.GetNewBuffer(); |
| |
| WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor); |
| |
| EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer)); |
| EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, sizeof(mBufferContent))) |
| .WillOnce(Return(&mMappedBufferContent)); |
| |
| return std::make_pair(apiBuffer, buffer); |
| } |
| |
| ClientReadHandle* ExpectReadHandleCreation() { |
| // Create the handle first so we can use it in later expectations. |
| ClientReadHandle* handle = clientMemoryTransferService.NewReadHandle(); |
| |
| EXPECT_CALL(clientMemoryTransferService, OnCreateReadHandle(sizeof(mBufferContent))) |
| .WillOnce(InvokeWithoutArgs([=]() { return handle; })); |
| |
| return handle; |
| } |
| |
| void MockReadHandleCreationFailure() { |
| EXPECT_CALL(clientMemoryTransferService, OnCreateReadHandle(sizeof(mBufferContent))) |
| .WillOnce(InvokeWithoutArgs([=]() { return nullptr; })); |
| } |
| |
| void ExpectReadHandleSerialization(ClientReadHandle* handle) { |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleSerializeCreateSize(handle)) |
| .WillOnce(InvokeWithoutArgs([&]() { return sizeof(mSerializeCreateInfo); })); |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleSerializeCreate(handle, _)) |
| .WillOnce(WithArg<1>([&](void* serializePointer) { |
| memcpy(serializePointer, &mSerializeCreateInfo, sizeof(mSerializeCreateInfo)); |
| return sizeof(mSerializeCreateInfo); |
| })); |
| } |
| |
| ServerReadHandle* ExpectServerReadHandleDeserialize() { |
| // Create the handle first so we can use it in later expectations. |
| ServerReadHandle* handle = serverMemoryTransferService.NewReadHandle(); |
| |
| EXPECT_CALL(serverMemoryTransferService, |
| OnDeserializeReadHandle(Pointee(Eq(mSerializeCreateInfo)), |
| sizeof(mSerializeCreateInfo), _)) |
| .WillOnce(WithArg<2>([=](server::MemoryTransferService::ReadHandle** readHandle) { |
| *readHandle = handle; |
| return true; |
| })); |
| |
| return handle; |
| } |
| |
| void MockServerReadHandleDeserializeFailure() { |
| EXPECT_CALL(serverMemoryTransferService, |
| OnDeserializeReadHandle(Pointee(Eq(mSerializeCreateInfo)), |
| sizeof(mSerializeCreateInfo), _)) |
| .WillOnce(InvokeWithoutArgs([&]() { return false; })); |
| } |
| |
| void ExpectServerReadHandleSerializeDataUpdate(ServerReadHandle* handle) { |
| EXPECT_CALL(serverMemoryTransferService, |
| OnReadHandleSizeOfSerializeDataUpdate(handle, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { return sizeof(mReadHandleSerializeDataInfo); })); |
| EXPECT_CALL(serverMemoryTransferService, |
| OnReadHandleSerializeDataUpdate(handle, _, _, _, _)) |
| .WillOnce(WithArg<4>([&](void* serializePointer) { |
| memcpy(serializePointer, &mReadHandleSerializeDataInfo, |
| sizeof(mReadHandleSerializeDataInfo)); |
| return sizeof(mReadHandleSerializeDataInfo); |
| })); |
| } |
| |
| void ExpectClientReadHandleDeserializeDataUpdate(ClientReadHandle* handle, |
| uint32_t* mappedData) { |
| EXPECT_CALL( |
| clientMemoryTransferService, |
| OnReadHandleDeserializeDataUpdate(handle, Pointee(Eq(mReadHandleSerializeDataInfo)), |
| sizeof(mReadHandleSerializeDataInfo), _, _)) |
| .WillOnce(Return(true)); |
| } |
| |
| void MockClientReadHandleDeserializeDataUpdateFailure(ClientReadHandle* handle) { |
| EXPECT_CALL( |
| clientMemoryTransferService, |
| OnReadHandleDeserializeDataUpdate(handle, Pointee(Eq(mReadHandleSerializeDataInfo)), |
| sizeof(mReadHandleSerializeDataInfo), _, _)) |
| .WillOnce(Return(false)); |
| } |
| |
| ClientWriteHandle* ExpectWriteHandleCreation(bool mappedAtCreation) { |
| // Create the handle first so we can use it in later expectations. |
| ClientWriteHandle* handle = clientMemoryTransferService.NewWriteHandle(); |
| |
| EXPECT_CALL(clientMemoryTransferService, OnCreateWriteHandle(sizeof(mBufferContent))) |
| .WillOnce(InvokeWithoutArgs([=]() { return handle; })); |
| if (mappedAtCreation) { |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleGetData(handle)) |
| .WillOnce(Return(&mBufferContent)); |
| } |
| |
| return handle; |
| } |
| |
| void MockWriteHandleCreationFailure() { |
| EXPECT_CALL(clientMemoryTransferService, OnCreateWriteHandle(sizeof(mBufferContent))) |
| .WillOnce(InvokeWithoutArgs([=]() { return nullptr; })); |
| } |
| |
| void ExpectWriteHandleSerialization(ClientWriteHandle* handle) { |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleSerializeCreateSize(handle)) |
| .WillOnce(InvokeWithoutArgs([&]() { return sizeof(mSerializeCreateInfo); })); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleSerializeCreate(handle, _)) |
| .WillOnce(WithArg<1>([&](void* serializePointer) { |
| memcpy(serializePointer, &mSerializeCreateInfo, sizeof(mSerializeCreateInfo)); |
| return sizeof(mSerializeCreateInfo); |
| })); |
| } |
| |
| ServerWriteHandle* ExpectServerWriteHandleDeserialization() { |
| // Create the handle first so it can be used in later expectations. |
| ServerWriteHandle* handle = serverMemoryTransferService.NewWriteHandle(); |
| |
| EXPECT_CALL(serverMemoryTransferService, |
| OnDeserializeWriteHandle(Pointee(Eq(mSerializeCreateInfo)), |
| sizeof(mSerializeCreateInfo), _)) |
| .WillOnce(WithArg<2>([=](server::MemoryTransferService::WriteHandle** writeHandle) { |
| *writeHandle = handle; |
| return true; |
| })); |
| |
| return handle; |
| } |
| |
| void MockServerWriteHandleDeserializeFailure() { |
| EXPECT_CALL(serverMemoryTransferService, |
| OnDeserializeWriteHandle(Pointee(Eq(mSerializeCreateInfo)), |
| sizeof(mSerializeCreateInfo), _)) |
| .WillOnce(Return(false)); |
| } |
| |
| void ExpectClientWriteHandleSerializeDataUpdate(ClientWriteHandle* handle) { |
| EXPECT_CALL(clientMemoryTransferService, |
| OnWriteHandleSizeOfSerializeDataUpdate(handle, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { return sizeof(mWriteHandleSerializeDataInfo); })); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleSerializeDataUpdate(handle, _, _, _)) |
| .WillOnce(WithArg<1>([&](void* serializePointer) { |
| memcpy(serializePointer, &mWriteHandleSerializeDataInfo, |
| sizeof(mWriteHandleSerializeDataInfo)); |
| return sizeof(mWriteHandleSerializeDataInfo); |
| })); |
| } |
| |
| void ExpectServerWriteHandleDeserializeDataUpdate(ServerWriteHandle* handle, |
| uint32_t expectedData) { |
| EXPECT_CALL( |
| serverMemoryTransferService, |
| OnWriteHandleDeserializeDataUpdate(handle, Pointee(Eq(mWriteHandleSerializeDataInfo)), |
| sizeof(mWriteHandleSerializeDataInfo), _, _)) |
| .WillOnce(Return(true)); |
| } |
| |
| void MockServerWriteHandleDeserializeDataUpdateFailure(ServerWriteHandle* handle) { |
| EXPECT_CALL( |
| serverMemoryTransferService, |
| OnWriteHandleDeserializeDataUpdate(handle, Pointee(Eq(mWriteHandleSerializeDataInfo)), |
| sizeof(mWriteHandleSerializeDataInfo), _, _)) |
| .WillOnce(Return(false)); |
| } |
| |
| // Arbitrary values used within tests to check if serialized data is correctly passed |
| // between the client and server. The static data changes between runs of the tests and |
| // test expectations will check that serialized values are passed to the respective |
| // deserialization function. |
| static uint32_t mSerializeCreateInfo; |
| static uint32_t mReadHandleSerializeDataInfo; |
| static uint32_t mWriteHandleSerializeDataInfo; |
| |
| // Represents the buffer contents for the test. |
| static uint32_t mBufferContent; |
| |
| static constexpr size_t kBufferSize = sizeof(mBufferContent); |
| |
| // The client's zero-initialized buffer for writing. |
| uint32_t mMappedBufferContent = 0; |
| |
| // |mMappedBufferContent| should be set equal to |mUpdatedBufferContent| when the client |
| // performs a write. Test expectations should check that |mBufferContent == |
| // mUpdatedBufferContent| after all writes are flushed. |
| static uint32_t mUpdatedBufferContent; |
| |
| testing::StrictMock<dawn_wire::server::MockMemoryTransferService> serverMemoryTransferService; |
| testing::StrictMock<dawn_wire::client::MockMemoryTransferService> clientMemoryTransferService; |
| }; |
| |
| uint32_t WireMemoryTransferServiceTests::mBufferContent = 1337; |
| uint32_t WireMemoryTransferServiceTests::mUpdatedBufferContent = 2349; |
| uint32_t WireMemoryTransferServiceTests::mSerializeCreateInfo = 4242; |
| uint32_t WireMemoryTransferServiceTests::mReadHandleSerializeDataInfo = 1394; |
| uint32_t WireMemoryTransferServiceTests::mWriteHandleSerializeDataInfo = 1235; |
| |
| // Test successful mapping for reading. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadSuccess) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on creation. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| |
| // The server should deserialize the read handle from the client and then serialize |
| // an initialization message. |
| ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize(); |
| |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // The handle serialize data update on mapAsync cmd |
| ExpectServerReadHandleSerializeDataUpdate(serverHandle); |
| |
| // Mock a successful callback |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Read, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleGetData(clientHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mBufferContent)); |
| |
| FlushClient(); |
| |
| // The client receives a successful callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1); |
| |
| // The client should receive the handle data update message from the server. |
| ExpectClientReadHandleDeserializeDataUpdate(clientHandle, &mBufferContent); |
| |
| FlushServer(); |
| |
| wgpuBufferUnmap(buffer); |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test ReadHandle destroy behavior |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadDestroy) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on creation. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| |
| // The server should deserialize the read handle from the client and then serialize |
| // an initialization message. |
| ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize(); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| wgpuBufferDestroy(buffer); |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferDestroy(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| } |
| |
| // Test unsuccessful mapping for reading. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadError) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on creation. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| // The server should deserialize the ReadHandle from the client. |
| ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize(); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // Mock a failed callback. |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Read, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs( |
| [&]() { api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error); })); |
| |
| FlushClient(); |
| |
| // The client receives an error callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1); |
| |
| FlushServer(); |
| |
| wgpuBufferUnmap(buffer); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test ReadHandle creation failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadHandleCreationFailure) { |
| // Mock a ReadHandle creation failure |
| MockReadHandleCreationFailure(); |
| |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = kBufferSize; |
| descriptor.usage = WGPUBufferUsage_MapRead; |
| |
| wgpuDeviceCreateBuffer(device, &descriptor); |
| } |
| |
| // Test MapRead DeserializeReadHandle failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadDeserializeReadHandleFailure) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on mapping for reading.. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| |
| // Mock a Deserialization failure. |
| MockServerReadHandleDeserializeFailure(); |
| |
| FlushClient(false); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| } |
| |
| // Test read handle DeserializeDataUpdate failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadDeserializeDataUpdateFailure) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on mapping for reading. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| // The server should deserialize the read handle from the client and then serialize |
| // an initialization message. |
| ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize(); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // The handle serialize data update on mapAsync cmd |
| ExpectServerReadHandleSerializeDataUpdate(serverHandle); |
| |
| // Mock a successful callback |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Read, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mBufferContent)); |
| |
| FlushClient(); |
| |
| // The client should receive the handle data update message from the server. |
| // Mock a deserialization failure. |
| MockClientReadHandleDeserializeDataUpdateFailure(clientHandle); |
| |
| // Failed deserialization is a fatal failure and the client synchronously receives a |
| // DEVICE_LOST callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_DeviceLost, _)).Times(1); |
| |
| FlushServer(false); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test mapping for reading destroying the buffer before unmapping on the client side. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapReadDestroyBeforeUnmap) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a ReadHandle on mapping for reading.. |
| ClientReadHandle* clientHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientHandle); |
| |
| // The server should deserialize the read handle from the client and then serialize |
| // an initialization message. |
| ServerReadHandle* serverHandle = ExpectServerReadHandleDeserialize(); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapRead); |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Read, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // The handle serialize data update on mapAsync cmd |
| ExpectServerReadHandleSerializeDataUpdate(serverHandle); |
| |
| // Mock a successful callback |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Read, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleGetData(clientHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| EXPECT_CALL(api, BufferGetConstMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mBufferContent)); |
| |
| FlushClient(); |
| |
| // The client receives a successful callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1); |
| |
| // The client should receive the handle data update message from the server. |
| ExpectClientReadHandleDeserializeDataUpdate(clientHandle, &mBufferContent); |
| |
| FlushServer(); |
| |
| // THIS IS THE TEST: destroy the buffer before unmapping and check it destroyed the mapping |
| // immediately, both in the client and server side. |
| { |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientHandle)).Times(1); |
| wgpuBufferDestroy(buffer); |
| |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferDestroy(apiBuffer)).Times(1); |
| FlushClient(); |
| |
| // The handle is already destroyed so unmap only results in a server unmap call. |
| wgpuBufferUnmap(buffer); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| FlushClient(); |
| } |
| } |
| |
| // Test successful mapping for writing. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteSuccess) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // Mock a successful callback. |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Write, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleGetData(clientHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mMappedBufferContent)); |
| |
| FlushClient(); |
| |
| // The client receives a successful callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1); |
| |
| FlushServer(); |
| |
| // The client writes to the handle contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // The client will then serialize data update and destroy the handle on Unmap() |
| ExpectClientWriteHandleSerializeDataUpdate(clientHandle); |
| |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. |
| ExpectServerWriteHandleDeserializeDataUpdate(serverHandle, mUpdatedBufferContent); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test WriteHandle destroy behavior |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDestroy) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| wgpuBufferDestroy(buffer); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferDestroy(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| } |
| |
| // Test unsuccessful MapWrite. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteError) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a WriteHandle on buffer creation with MapWrite usage. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // Mock an error callback. |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Write, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs( |
| [&]() { api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Error); })); |
| |
| |
| FlushClient(); |
| |
| // The client receives an error callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Error, _)).Times(1); |
| |
| FlushServer(); |
| |
| wgpuBufferUnmap(buffer); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test WriteHandle creation failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteHandleCreationFailure) { |
| // Mock a WriteHandle creation failure |
| MockWriteHandleCreationFailure(); |
| |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = kBufferSize; |
| descriptor.usage = WGPUBufferUsage_MapWrite; |
| |
| wgpuDeviceCreateBuffer(device, &descriptor); |
| } |
| |
| // Test MapWrite DeserializeWriteHandle failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDeserializeWriteHandleFailure) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| // The client should create and serialize a WriteHandle on buffer creation with MapWrite usage. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // Mock a deserialization failure. |
| MockServerWriteHandleDeserializeFailure(); |
| |
| FlushClient(false); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| } |
| |
| // Test MapWrite DeserializeDataUpdate failure. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDeserializeDataUpdateFailure) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // Mock a successful callback. |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Write, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleGetData(clientHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mMappedBufferContent)); |
| |
| FlushClient(); |
| |
| // The client receives a success callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1); |
| |
| FlushServer(); |
| |
| // The client writes to the handle contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // The client will then serialize data update |
| ExpectClientWriteHandleSerializeDataUpdate(clientHandle); |
| |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. Mock a deserialization failure. |
| MockServerWriteHandleDeserializeDataUpdateFailure(serverHandle); |
| |
| FlushClient(false); |
| |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test MapWrite destroying the buffer before unmapping on the client side. |
| TEST_F(WireMemoryTransferServiceTests, BufferMapWriteDestroyBeforeUnmap) { |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(false); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| std::tie(apiBuffer, buffer) = CreateBuffer(WGPUBufferUsage_MapWrite); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| FlushClient(); |
| |
| wgpuBufferMapAsync(buffer, WGPUMapMode_Write, 0, kBufferSize, ToMockBufferMapCallback, nullptr); |
| |
| // Mock a successful callback. |
| EXPECT_CALL(api, OnBufferMapAsync(apiBuffer, WGPUMapMode_Write, 0, kBufferSize, _, _)) |
| .WillOnce(InvokeWithoutArgs([&]() { |
| api.CallBufferMapAsyncCallback(apiBuffer, WGPUBufferMapAsyncStatus_Success); |
| })); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleGetData(clientHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| EXPECT_CALL(api, BufferGetMappedRange(apiBuffer, 0, kBufferSize)) |
| .WillOnce(Return(&mMappedBufferContent)); |
| |
| FlushClient(); |
| |
| // The client receives a successful callback. |
| EXPECT_CALL(*mockBufferMapCallback, Call(WGPUBufferMapAsyncStatus_Success, _)).Times(1); |
| |
| FlushServer(); |
| |
| // The client writes to the handle contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // THIS IS THE TEST: destroy the buffer before unmapping and check it destroyed the mapping |
| // immediately, both in the client and server side. |
| { |
| // The handle is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| |
| wgpuBufferDestroy(buffer); |
| |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferDestroy(apiBuffer)).Times(1); |
| FlushClient(); |
| |
| // The handle is already destroyed so unmap only results in a server unmap call. |
| wgpuBufferUnmap(buffer); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| FlushClient(); |
| } |
| } |
| |
| // Test successful buffer creation with mappedAtCreation = true. |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationSuccess) { |
| // The client should create and serialize a WriteHandle on createBufferMapped. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(true); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| std::tie(apiBuffer, buffer) = CreateBufferMapped(); |
| FlushClient(); |
| |
| // Update the mapped contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // When the client Unmaps the buffer, it will serialize data update writes to the handle and |
| // destroy it. |
| ExpectClientWriteHandleSerializeDataUpdate(clientHandle); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. |
| ExpectServerWriteHandleDeserializeDataUpdate(serverHandle, mUpdatedBufferContent); |
| |
| // After the handle is updated it can be destroyed. |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| } |
| |
| // Test buffer creation with mappedAtCreation WriteHandle creation failure. |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationWriteHandleCreationFailure) { |
| // Mock a WriteHandle creation failure |
| MockWriteHandleCreationFailure(); |
| |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = sizeof(mBufferContent); |
| descriptor.mappedAtCreation = true; |
| |
| WGPUBuffer buffer = wgpuDeviceCreateBuffer(device, &descriptor); |
| EXPECT_EQ(nullptr, wgpuBufferGetMappedRange(buffer, 0, sizeof(mBufferContent))); |
| } |
| |
| // Test buffer creation with mappedAtCreation DeserializeWriteHandle failure. |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationDeserializeWriteHandleFailure) { |
| // The client should create and serialize a WriteHandle on createBufferMapped. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(true); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| MockServerWriteHandleDeserializeFailure(); |
| |
| WGPUBufferDescriptor descriptor = {}; |
| descriptor.size = sizeof(mBufferContent); |
| descriptor.mappedAtCreation = true; |
| |
| WGPUBuffer apiBuffer = api.GetNewBuffer(); |
| |
| wgpuDeviceCreateBuffer(device, &descriptor); |
| |
| EXPECT_CALL(api, DeviceCreateBuffer(apiDevice, _)).WillOnce(Return(apiBuffer)); |
| // Now bufferGetMappedRange won't be called if deserialize writeHandle fails |
| |
| FlushClient(false); |
| |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| } |
| |
| // Test buffer creation with mappedAtCreation = true DeserializeDataUpdate failure. |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationDeserializeDataUpdateFailure) { |
| // The client should create and serialize a WriteHandle on createBufferMapped. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(true); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| std::tie(apiBuffer, buffer) = CreateBufferMapped(); |
| FlushClient(); |
| |
| // Update the mapped contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // When the client Unmaps the buffer, it will serialize data update writes to the handle and |
| // destroy it. |
| ExpectClientWriteHandleSerializeDataUpdate(clientHandle); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. Mock a deserialization failure. |
| MockServerWriteHandleDeserializeDataUpdateFailure(serverHandle); |
| |
| FlushClient(false); |
| |
| // Failed BufferUpdateMappedData cmd will early return so BufferUnmap is not processed. |
| // The server side writeHandle is destructed at buffer destruction. |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| } |
| |
| // Test mappedAtCreation=true destroying the buffer before unmapping on the client side. |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationDestroyBeforeUnmap) { |
| // The client should create and serialize a WriteHandle on createBufferMapped. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(true); |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| std::tie(apiBuffer, buffer) = CreateBufferMapped(); |
| FlushClient(); |
| |
| // Update the mapped contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // THIS IS THE TEST: destroy the buffer before unmapping and check it destroyed the mapping |
| // immediately, both in the client and server side. |
| { |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| wgpuBufferDestroy(buffer); |
| |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| EXPECT_CALL(api, BufferDestroy(apiBuffer)).Times(1); |
| FlushClient(); |
| |
| // The handle is already destroyed so unmap only results in a server unmap call. |
| wgpuBufferUnmap(buffer); |
| |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| FlushClient(); |
| } |
| } |
| |
| // Test a buffer with mappedAtCreation and MapRead usage destroy WriteHandle on unmap and switch |
| // data pointer to ReadHandle |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationAndMapReadSuccess) { |
| // The client should create and serialize a ReadHandle and a WriteHandle on createBufferMapped. |
| ClientReadHandle* clientReadHandle = ExpectReadHandleCreation(); |
| ExpectReadHandleSerialization(clientReadHandle); |
| ClientWriteHandle* clientWriteHandle = ExpectWriteHandleCreation(true); |
| ExpectWriteHandleSerialization(clientWriteHandle); |
| |
| // The server should then deserialize a ReadHandle and a WriteHandle from the client. |
| ServerReadHandle* serverReadHandle = ExpectServerReadHandleDeserialize(); |
| ServerWriteHandle* serverWriteHandle = ExpectServerWriteHandleDeserialization(); |
| |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| std::tie(apiBuffer, buffer) = CreateBufferMapped(WGPUBufferUsage_MapRead); |
| FlushClient(); |
| |
| // Update the mapped contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // When the client Unmaps the buffer, it will serialize data update writes to the handle and |
| // destroy it. |
| ExpectClientWriteHandleSerializeDataUpdate(clientWriteHandle); |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientWriteHandle)).Times(1); |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleGetData(clientReadHandle)) |
| .WillOnce(Return(&mBufferContent)); |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. |
| ExpectServerWriteHandleDeserializeDataUpdate(serverWriteHandle, mUpdatedBufferContent); |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverWriteHandle)).Times(1); |
| FlushClient(); |
| |
| // The ReadHandle will be destoryed on buffer destroy. |
| EXPECT_CALL(clientMemoryTransferService, OnReadHandleDestroy(clientReadHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnReadHandleDestroy(serverReadHandle)).Times(1); |
| } |
| |
| // Test WriteHandle preserves after unmap for a buffer with mappedAtCreation and MapWrite usage |
| TEST_F(WireMemoryTransferServiceTests, MappedAtCreationAndMapWriteSuccess) { |
| // The client should create and serialize a WriteHandle on createBufferMapped. |
| ClientWriteHandle* clientHandle = ExpectWriteHandleCreation(true); |
| |
| ExpectWriteHandleSerialization(clientHandle); |
| |
| // The server should then deserialize the WriteHandle from the client. |
| ServerWriteHandle* serverHandle = ExpectServerWriteHandleDeserialization(); |
| |
| WGPUBuffer buffer; |
| WGPUBuffer apiBuffer; |
| std::tie(apiBuffer, buffer) = CreateBufferMapped(WGPUBufferUsage_MapWrite); |
| FlushClient(); |
| |
| // Update the mapped contents. |
| mMappedBufferContent = mUpdatedBufferContent; |
| |
| // When the client Unmaps the buffer, it will serialize data update writes to the handle. |
| ExpectClientWriteHandleSerializeDataUpdate(clientHandle); |
| |
| wgpuBufferUnmap(buffer); |
| |
| // The server deserializes the data update message. |
| ExpectServerWriteHandleDeserializeDataUpdate(serverHandle, mUpdatedBufferContent); |
| EXPECT_CALL(api, BufferUnmap(apiBuffer)).Times(1); |
| |
| FlushClient(); |
| |
| // The writeHandle is preserved after unmap and is destroyed once the buffer is destroyed. |
| EXPECT_CALL(clientMemoryTransferService, OnWriteHandleDestroy(clientHandle)).Times(1); |
| EXPECT_CALL(serverMemoryTransferService, OnWriteHandleDestroy(serverHandle)).Times(1); |
| } |