commit | 6ff16980d1a68a88a8e4a2a1a184f2c516868178 | [log] [tgz] |
---|---|---|
author | Jiawei Shao <jiawei.shao@intel.com> | Thu Jan 25 11:32:31 2024 +0000 |
committer | Dawn LUCI CQ <dawn-scoped@luci-project-accounts.iam.gserviceaccount.com> | Thu Jan 25 11:32:31 2024 +0000 |
tree | a132df8b5339512fdc03bb86d7f136e46daa3cc5 | |
parent | 27f33dc9275563bfb6f77ebc4beda43fc723cd84 [diff] |
Use std::variant in ShaderBindingInfo This patch uses std::variant to represent 4 possible member types in ShaderBindingInfo (BufferBindingLayout, ShaderSamplerBindingInfo, ShaderTextureBindingInfo, StorageTextureBindingLayout) as logically at any time only one of them can be used. Bug: dawn:527 Change-Id: Iad9eaef9706e797cd3db57761dba370047a92fc5 Reviewed-on: https://dawn-review.googlesource.com/c/dawn/+/171220 Reviewed-by: Ben Clayton <bclayton@google.com> Reviewed-by: Austin Eng <enga@chromium.org> Kokoro: Kokoro <noreply+kokoro@google.com> Reviewed-by: Corentin Wallez <cwallez@chromium.org> Commit-Queue: Jiawei Shao <jiawei.shao@intel.com>
Dawn is an open-source and cross-platform implementation of the WebGPU standard. More precisely it implements webgpu.h
that is a one-to-one mapping with the WebGPU IDL. Dawn is meant to be integrated as part of a larger system and is the underlying implementation of WebGPU in Chromium.
Dawn provides several WebGPU building blocks:
webgpu.h
version that Dawn implements.webgpu.h
.Helpful links:
Developer documentation:
User documentation: (TODO, figure out what overlaps with the webgpu.h docs)
BSD 3-Clause License, please see LICENSE.
This is not an officially supported Google product.